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What constitutes "FSX compatible" aircraft?

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In some of the darker, dingier corners of the internet I've seen discussions about what constitutes an "FSX compatible" aircraft.

So, what's peoples' opinions on how 3rd party aircraft should be described?

Should for example, and aircraft only be described as "FSX compatible" if it supports multi-cockpit?

Or is using FSX only texture techniques like bump-mapping sufficient?

Should an aircraft loose a claim to FSX compatibility if it exhibits the curious problems related to clouds and props (drawing order is wrong, you can see no clouds through a blurred prop texture) if a model is ported from FS9 incompletely?

But, if it runs and functions adequately, is that enough to claim FSX compatibility, or should it be termed "FSX compliant"?

What are your thoughts?

Si
 
You're right, that is discussed on the darker, dingier side of the internet. :D

In fact it has been discussed so much, that I don't want to discuss it.

Suffice to say, I tend to favor "ironclad" rules about what "FSX compatible" means or doesn't mean. You either are, or you ain't. :)
 
It makes sense, it works, and it lets everyone know the position of any addon. That is all that is required.
 
I hadn't read that. It makes sense. But I wonder where an FSX native aircraft fits into it that doesn't support multi-cockpit?

Si
 
If it is made using the FSX SDK then it is native - just because it doesn't have all the possible available facilities, bells and whistles cannot change that.
 
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