Hi,
I have been struggling with landing gear animation in Blender. I rig the landing gear in blender and it animates fine, but when I export it to FSX or P3D it is not quite the same in the sim, as seen in Blender. In particular Torque Link Scissors, Telescopic and Downlock Struts.
Do you use Empties as Pivot Points?
Do you use Damped Tracked Constraints, other Constraints or no Constraints at all?
Do you use Constant or Linear Extrapolation for animation?
Any guidance or tips would be gratefully received.
Thanks.
Tyler
I have been struggling with landing gear animation in Blender. I rig the landing gear in blender and it animates fine, but when I export it to FSX or P3D it is not quite the same in the sim, as seen in Blender. In particular Torque Link Scissors, Telescopic and Downlock Struts.
Do you use Empties as Pivot Points?
Do you use Damped Tracked Constraints, other Constraints or no Constraints at all?
Do you use Constant or Linear Extrapolation for animation?
Any guidance or tips would be gratefully received.
Thanks.
Tyler

