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Yup... here's a screenshot in Hexadecimal viewer mode:
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I'm not planning to do the whole thing right away anyways. Just enough for photoscenery. I'll probably see if I can get that far with just the CPU before going for GPU. And it's not going to happen quickly or overnight, too busy with other things. It'll be a back burner back of my mind project.All I know is that it would be very difficult to write a replacement.

You are stating one of the things I was afraid of. I did see this thread where someone takes apart a bgl into the raw components. http://www.fsdeveloper.com/forum/threads/bgldec-a-resample-bgl-decompressor.433789/#post-709245 There may be something I can get from that. He has not responded to my PM in the last 3 days.The bgl format for photo scenery is not documented, so I think it will be hard (almost impossible) to write a resample replacement.
What resample does is take the source data, divide it in terrain tiles, create the levels of detail and compress the result.
No rocket size, but you need to know the bgl format to be able to optimise the rest of the chain.
