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I wish to 'model' an area of the world more closely than what is displayed in MSFS. The edge of the water in a particular area of an inlet is shown without the real life sandy beach - the water covers the area where there is a sandy beach.
It's my first attempt at such a project and have worked out how to create a MATERIAL POLYGON and select a suitable material (ie MUD SAND) which I would place over the area shown in MSFS as water.
My question is, do I ALSO have to create an EXCLUDE polygon as well as the material polygon?
Lastly is there somewhere I can 'view' all the material types available to save having to do it by changing the material type in Devmode to see what each looks like?
It's my first attempt at such a project and have worked out how to create a MATERIAL POLYGON and select a suitable material (ie MUD SAND) which I would place over the area shown in MSFS as water.
My question is, do I ALSO have to create an EXCLUDE polygon as well as the material polygon?
Lastly is there somewhere I can 'view' all the material types available to save having to do it by changing the material type in Devmode to see what each looks like?
