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What is required to change default terrain.

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I wish to 'model' an area of the world more closely than what is displayed in MSFS. The edge of the water in a particular area of an inlet is shown without the real life sandy beach - the water covers the area where there is a sandy beach.

It's my first attempt at such a project and have worked out how to create a MATERIAL POLYGON and select a suitable material (ie MUD SAND) which I would place over the area shown in MSFS as water.

My question is, do I ALSO have to create an EXCLUDE polygon as well as the material polygon?

Lastly is there somewhere I can 'view' all the material types available to save having to do it by changing the material type in Devmode to see what each looks like?
 
Hi John

To remove the water in an area, you need to add a polygon type water, select exclude, and in the water type select the right water to be excluded. Maybe you need to try some of them to find the right one (lake, river and so on)

The material editor has a bitmap preview checkbox, if you click on it,hovering with the mouse over each material a thumbnail for that material is displayed
Before digging too deep into the material, remember that you can "colorize" and make more or less transparent each polygon to match you needs
 
[modified later]
Thanks mamu. I have determined the water type is OCEAN by selecting each water type until the area changed.

I then added another polygon for MUD SAND. And determined (of course silly me) that I require a third polygon for terraforming - easy.

I could not find the bitmap preview checkbox in the material editor although the 'texture' changes fairly quickly after selecting.

One thing I have noticed with this package (which was developed with ADE and now loading a copy of that project into Devmode) is that when I select ADD polygon, one vertex seems to be always there ie when I CTRL left mouse button for the FIRST time there is a line drawn from another vertex which has mysteriously appeared without doing anything. I then use that vertex as part of my polygon and drag it to where I want it to be. A bit annoying though. Any ideas?


Not sure if 'colorize' will work here. I have used 'colorize' before to change the color of water but not make it water like a ground texture.

It seems that the 'water' (at Porpoise Bay at Sechelt Canada) covers more land (in MSFS) than it should AND ALSO the contours of the adjacent land are incorrect (around 0-1 meters instead of around 3 meters). This results in the roadway at the end of my pier scenery model being around 3 metres above the ground level (can't have cars driving off the end of the pier onto the ground 3 meters below :eek:

I firstly considered adding a terraforming polygon but would need to set the falloff at around 1-2 meters which is not realistic as the slope of the ground in real life is 3 meters down to water edge over a distance of 10 meters. If I make the falloff 10 meters it will include water, again unrealistic.

That is the reason for changing water into wine oops I mean ground texture.:rolleyes:
 
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