• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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MSFS What is the correct way to create normal maps?

What is the correct way to create normal maps? The plugin recommended in SDK works only with CS6.
Right now I'm using tangent map option delivered with nvidia texture tool exporter but it has few cons. The bulit in normal map generator in PS doesn't work good either.
 
Are you trying to generate a normal from a high poly or from a texture? What tools are you trying to use (PS but anything else such as Substance, Materialize or even Blender)
 
Just curious, what kind of issues do you see with the build in normal map filter?
Works for me so far in PS 2021.
 
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