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What is the 'logic' for arriving AI aircraft

By lots of ai, I mean there's ai, so I can test it out, and you're correct that the P-spot looks like they're set up for drive through, BUT ai still push back, and sometimes makes an 180 turn before taxiing, so somehow the default drive through doesn't work. I haven't had the time to check since I made the new ones, but I will this afternoon and tell you if it works. And about the parking codes, none of them in FT's Corfu is set to Mil_ cargo. They're all set to gate_ga, or gate_small or gate_medium, so that's all OK. Maybe they should be ramps instead, but the ai parks there so I guess there's no need to change them.

Update: I have just checked in LGKR, but ai still pushback from the updated parking spots.
 
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Looking at the taxipaths for Corfu with ADE I have noticed that there are TWO taxipath type PARKING at each ramp PLUS there are taxipaths type PATH on BOTH sides of the ramp.
I am no expert at this BUT the way I did it with my (water) airport is to have taxipath type TAXI leading TO the ramp then ONE taxipath type PARKING at the ramp and then taxipath type PATH going from the ramp back to the runway. When I checked the image you included above I see that there are both BLUE and GREEN taxipaths so maybe you have a completely different CORFU package to what I have. Is it possible for you to send me the BGL file you are using so I can have a look.

BTW you may be able to increase AI aircraft in the SETTINGS - airline traffic density and general airport density for testing if AI aircraft don't land as often as you want.

Also when I used the AFX_LGKR.bgl (from the CORFU package) the parking types are set to CARGO. Anyway that isn't the problem as I now see it.

ADDED LATER
At last I found the document which I remembered but couldn't remember where I got it from.
It is very 'wordy' and apart from describing a lot of things it also mentions AI aircraft doing a pushback instead of departing a parking ramp forwards. Search the document for 'pushback' - there are a few instances.
The document can be found at http://stuff4fs.com/Tutorials/Drive-Through Parking Tutorial.pdf
I used this document a lot to help me better understand how to create a 'drive through' parking ramp which by the way I used at a water airport where there is no such thing as a pushback (apart from doing engaging reverse thrust which although does happen in the real world at times, is usually not done).
 
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I have had a look at that document before, but it gets me more confused than before :-) I've atached the BGL file I use from the FlyTampa scenery. The only thing I've changed sofar is the blue taxi path I have changed from green Path paths (does that make sense?) Do I have to make a seperat blue taxipaths along the green paths, so there's two complety seperat route leading to and from the runway?
 

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Jon,
Firstly I had better clarify exactly what you mean by AI aircraft doing a pushback. Do they do a pushback then turn 180 degrees and proceed in the same direction as the pushback but facing the opposite direction OR do they do a pushback for a short distance and then withput changing direction go forward?
If this is what is happening that is probably caused by the taxipath type PARKING being quite long. In my airport I have the taxipath type PARKING extremely short (only about 0.8 meters long) and even then if I zoom in and watch my AI aircraft do a pushback which is almost undetectable and then move off forward.

If in fact your AI aircraft do a pushback and then change direction and taxi out then -

I'm not sure if I can assist you any further. You need to read that document over and over to better understand it and perhaps starting a new thread maybe in the ADE forum instead of here with a title such as "how do I add taxipaths to prevent pushback" as there are a few other people far more learned than me and who assisted me a couple of years ago with similar problems.

I just tried moving the existing taxipaths around on your airport but I myself started to get confused and after spending 30 minutes gave up. BUT I feel that it possibly has something to do with either the taxipath type PARKING being too long or that you don't have separate taxipaths all the way to and from the runway for arriving and departing aircraft.

Sorry I couldn't assist any further.

John
 
No worries, you've already helped a lot so thank you for that.
And to answer your question, then they push back, change direction and taxi out then. I haven't manged to get them to taxi forward as in a drive through, so I'll live with how it it is and then hope I find the magic touch sometime :-)
So thanks again.

Regards Jorn L.
 
Jorn
Have a look here https://www.avsim.com/blogs/entry/45-the-challenges-of-drive-through-parking-implementation/ I had a quick look through and noted the author suggests -
Drive through parking (DTP) is a technique that is meant to make aircraft enter and exit a parking space facing the same direction the whole time. Because this is not how parking spaces are intended to work in the simulator, implementing this requires a bit of finagling around with setting up your path links.

Still it IS possible but might take some perseverence. Once again the drive through works fine with my water airport and I wouldn't think that drive through should work any differently with a water airport as the AI aircraft only follow the taxipaths which have been created.
 
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