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What's wrong in this condition?

Messages
3
Country
peru
Hello every body
I've created a taxilight using a material named LIGHT_NAV. Then used MDL tweaker II for fix the GBL_LIGHT problem.
the taxi light shows in fs9 very good. But when I tryed to add the night/day condition, the light still apears on day time.

This is my luz_0.asm

Code:
luz_MasterScale_2 label BGLCODE

    IFMSK       nolgt_1, dict_0_g_lightStates, LIGHT_NAV_MASK
    BGL_LIGHT LIGHT_NAV, -0.008, 0.340, 0.004, 20, 0.60, 0.40, 0FF0022B5h, 0.000000, 0.000000, 1.000000 ; source poly num = 517
    nolgt_1       label BGLCODE
    BGL_RETURN

This is the luz_0.asm tweaked by me

Code:
luz_MasterScale_2 label BGLCODE

    IFMSK       nolgt_1, dict_0_g_lightStates, LIGHT_NAV_MASK
IFIN1 nolgt_1, tod, 2, 4
    BGL_LIGHT LIGHT_NAV, -0.008, 0.340, 0.004, 20, 0.60, 0.40, 0FF0022B5h, 0.000000, 0.000000, 1.000000 ; source poly num = 517
nolgt_1 label word
    nolgt_1       label BGLCODE
    BGL_RETURN

Anyone can help me please? thanks

best regards.
 
Hi,

I would try the condition like this:

Code:
luz_MasterScale_2 label BGLCODE
IFIN1 nolgt_1, tod, 2, 4
BGL_LIGHT LIGHT_NAV, -0.008, 0.340, 0.004, 20, 0.60, 0.40, 0FF0022B5h, 0.000000, 0.000000, 1.000000 ; source poly num = 517
nolgt_1 label word
BGL_RETURN

Also be aware that you have to recompile the ASM code to MDL file after you tweaked it. The tweaks you made should not even compile, because the same label was defined twice.
 
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