=rk=
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I observe texture names "material_11lm" and "material_7lm." While any names will work, the normal convention for those files would be "material_11_lm" and "material_7_lm," consistent with you statement here:
I strongly endorse everyone including myself to be very careful about file names and to avoid appearing as if I have any sort of problem with them, which I don't, I won't draw conclusions as to how this file renaming might have occurred - if that is indeed what has happened.
Also in your screen capture, the textures 17N_FBO_material_5_LM.jpg, 17N_FBO_material_5LM.jpg and 17N_FBO_material_5lm.jpg fail to load. Note that MCX even makes a case distinction between two of the files. The similarity of the file names can't be discounted and to this observer appear to be concatenations of the file name material_5_LM.jpg, that would be contained within the 17N_FBO directory. Also note that the full path would be 17N_FBO\material_5_LM.jpg, which is one character transposed from the missing file name 17N_FBO_material_5_LM.jpg.No matter what I do, MCX will not accept "__Auto_18_0_lm" as a night texture. I've tried renaming the main textures by removing the double underscore but they simply reappear. Does anyone know why this is happening?
I strongly endorse everyone including myself to be very careful about file names and to avoid appearing as if I have any sort of problem with them, which I don't, I won't draw conclusions as to how this file renaming might have occurred - if that is indeed what has happened.

