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Why ask me at GUID Numbers ?

Messages
44
Country
germany
Hi,
i have make MDL from the tool makemdl.
I have all API Objects in the tree from Craetor with guid Numbers.
But when i generated the bgl Flie, there are in the log file the Error with Guid Number and not named !

But in the list are all objects with number and name !
See picture here.
What is that ?

Best regards
ULI
 

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Other Pic

another Picture for better show.
ULI
 

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Dear Sandra...

Hi Sandra,
da muß ich das Bild auf einen anderen Server hoch laden,
hier sind nur 120kb erlaubt, das gibt nicht viel her.

I must upload to other server, at here in moment not more then 120kb for upload.
It was not enough for good pictures.

Greeting ULI
Ps.
upload at next time to other server....
 
So, i have a long search doing to make the same errors.

This was made with the BGLC.exe
Look at the Log:
Code:
Microsoft (R) Flight Simulator BGL Compiler Version 8.00
Copyright (C) Microsoft Corp 1981-2002.  All rights reserved.

 Assembling: library_creator_xml_temp_compile.azm
library_creator_xml_temp_compile.xml(1) : error A2008: syntax error : FSData version="9.0" xsi:noNamespaceSchemaLocation="bglcomp.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
library_creator_xml_temp_compile.xml(2) : error A2008: syntax error : ModelData sourceFile="C:\gmax\gamepacks\fs2004\Hochhaus3a.mdl" name="912ED297A84EAF448550267AAD94991B" /
library_creator_xml_temp_compile.xml(3) : error A2008: syntax error : ModelData sourceFile="C:\gmax\gamepacks\fs2004\Taxisign-D-11.mdl" name="1382A23B06835C439A618005BEBC1F2D" /
library_creator_xml_temp_compile.xml(4) : error A2008: syntax error : ModelData sourceFile="C:\gmax\gamepacks\fs2004\Taxisign-D-C.mdl" name="3FF6F1F3FDE9AB49A9C78F39BFE50143" /
library_creator_xml_temp_compile.xml(5) : error A2008: syntax error : /FSData


and this Log I have become with the other Compiler, named bglcomp.exe

Code:
Parsing document: library_creator_xml_temp_compile.xml



Parse complete!


Did you see your error?

Please compile with the Proper Compiler.
bglcomp.exe :D
 
Last edited:
Hi Sandra

...ok,
it works, but why ?
What is the diffrence between bglcomp and bglc ???

And at this time...are many objects are not textured after i have compile .
Why the same API Files, ecxp. Cars or Poeple, are with texture and other without ?

I dont understand this from FSX ....grrr..

Thanks !!!!

Best regards ULi from germany:p
 
The only that I know is that bglcomp.exe für Gmax is
and bglc.exe for Landclass Files.

I dont know why you have untextured Objects.

I do not work with FSX.
 
Hi,

BGLC and BGLComp are to completely different compilers. BGLComp is used to compile a XML file into a BGL file, while BGLC is used to compile a ASM file into a MDL or BGL file. Although the names are similar, you can not mix them.

I do not really understand what you mean when talking about API macros in this case. When using an object library made from MDL file, no API macros are used at all (that is the old pre-FS2004 way of making scenery).

About the textures, do you have all required textures in the correct folder? They should be in the texture folder that belongs to the scenery folder where you put the library BGL.
 
..Ask

Hi Arno,
ok, not all API Files are compiled to an MDl File.
But at this moment....
I have compiled an old API File from FS2000 to MDL, and there shows the Textures at FSX.
The Textures are with 66k and no Aplha, but this API File is a CAR....and there must Alpha channel in this, but with DXT and so i cant see Alpha Channel to this Textures, i mena that was an 8 BIT Textures.

And the other side is, all API Files i have made with EOD and FSDS are not textured in FSX. I see at this moment only the Objekt in blue, also in FSX colour.
I had make many texture formats for an compiled Object, but no chance to see any texture format at this objects. I had make
textures in DDS,24BIT BMP, Extended in all versions....nothing let me see in FSX on the Objects.
Nothing let me see on an Object for example "People", that was an small and very flat plan Object with one sided texture, he rotate to the viewer.

Only this one Car from an old FS Version is textured...

I dont understand this.....

Regards
ULI:cool:
 
Facts !

Ha...ha...
thats a brain for me.....

I had copied the generated BGL File in the folder from Global, World and AddOn Scenery.
Thats its a great mistake !
Fact is: The generated File must only exist in the Folder from
AddOn scenery.
I had delete the BGL File in Global and World..and then..all Obejcts textured !
When i say all, then i mean all.
But why only the Car File from FS2000 exist in FSX with texture at time before delete BGl file... i dont no !

All Textures from me are exist only in AddOn Texture folder and not at the same time at World/Texture or Global/texture.
Special texture from car are also only in the AddOn texture folder at all time.

I mean the FSX handling his own Scenerys first, and then the AddOn Folders. And when he found my own generated BGL File in World or Global he search also the textures in this downfolder, and not in the AddOn Folder.

At next time i posted what textured format the FSX handling from old API Files. Special the files with Alpha Channel !


Regards
ULI:):):):)
 
Texture to use FSX

HI,
ok...the right format for FSX is extended with Aplha DXT5 !
But the opaque format for any Colour pixel can`t insert.

The BMP2000 tool can set the Opaque Pixel, but he can`t
save to the DXT 5 format. And you can at this tool only 8 Bit
colour set to Opaque and then saved to 256 Colours with Alpha.
But this format don`t show right at FSX.

The DXT Tool is at moment the right tool he brings the corrected texture to your object without Opaque set`s.
Greets ULI
 
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