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Why is my ground poly's textures greenish?

haykal17

Resource contributor
Messages
130
Country
indonesia
I was doing some airport and it looks fine (pic1) and i realized that the plane is a little bit sinking thru the ground, then i use the ground poly (it flicker) i forgot to check the slicing 100m things, fixed it and the plane didnt sink again.
After that i realized that changed texture didnt take effects and the colour of the gp is appearing a little bit greenish, and also... i cant edit any texture (to put precipitation thing and edit the specular values) (pic 2)
31f0f8d220f469fda4c2187a9948798a.jpg
a5f26c586de6d96c791a4c9e0216dc22.jpg


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the more times you import the textures and re save them the greener they get. so only save the textures once if possible and dont keep re-saving them. I had this exact same issue once.
 
the more times you import the textures and re save them the greener they get. so only save the textures once if possible and dont keep re-saving them. I had this exact same issue once.
Ahhh so my joke about that being a moss is right then, ok ill try re-doing the gp...

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Fully Fixed this "Things" Just Reconvert my original texture to .dds and then replace the one on the texture folders and for the texture that have alpha, just make an alpha from black (using DXTBMP)

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