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wind turning runway indicator

Hi all,

as promised here my windsock containing three MDL/XML-objects and one texture-file in DXT-format. Normal size would be about scale 0,2

Don´t forget to place 2 of them (in summary 6 objects!) Edited to make it clear.

I use Library Creator for the Library and SGX for the placement of the object. Makes life much easier.

Feel free to use the object in your own projects, feedback is welcome.

Jörg
 

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Jorg,

I assume these MDL's are already conditioned? Therefore I place all three at the same location - twice? (One offset into the ground)
 
nickw said:
Nice Job, and THANKS for sharing!
Hi Nick,

It´s a great pleasure to get the chance helping you. :) I got so much hints from you and Arno that it is really a pleasure. Have fun with it.

nickw said:
Jorg,
I assume these MDL's are already conditioned? Therefore I place all three at the same location - twice? (One offset into the ground)
yes they are completely animated and rotate to the wind. Place the 3 at the same location and 3 others with scale 0,001 also near them. Nobody found the small ones till now and have designed several airfields with the same trick. In the older days with API-macros, now with the new windsock.

Jörg
 
Hello Jörg,

I do not think that it is neccessary to place 6. I think it is enough to place 2 in your case those three situations.
Are you working with FSDS or Gmax?
 
I'd rather place one dummy without condition so you'll always have two wind-rotated objects on the screen. But maybe it'll also work the other way.

Could you show a picture of the finished object? Would be nice. ;)
 
Horst18519 said:
I'd rather place one dummy without condition so you'll always have two wind-rotated objects on the screen. But maybe it'll also work the other way.
Could you show a picture of the finished object? Would be nice. ;)
Hello Horst,

yes, when I am back on my flightsim-PC :D


chrieger said:
Hello Jörg,
I do not think that it is neccessary to place 6. I think it is enough to place 2 in your case those three situations.
Are you working with FSDS or Gmax?
Hello Christoph,

I am not absolutely sure, how much objects you need in minimum. Because I had no frame rate problems I took the secure configuration and placed 6 of them. But probably you are right.
The Windsock is made in Gmax and the animation of the windsock for the "shaking" is made by "Noise Rotation" (Don´t know the exact wording in Gmax, because I am not on my flightsim-pc). You can configure the amplitude, roughness and the frequency of the rotation with that kind of rotation method. Perhaps it is useful for some other animations you plan.

Jörg
 
Ah, we started with FSDS our first steps and I also want to do a windsock like we had before. But I am not sure how complicated it gets. Until now I try my best by inserting lights:rolleyes:
 
Thanks Jörg, would you mind sharing the ASM files with me as well? In that case I would like to try to combine your three objects into one MDL file. So that we don't have to place 3 objects for one windsock.
 
arno said:
Thanks Jörg, would you mind sharing the ASM files with me as well? In that case I would like to try to combine your three objects into one MDL file. So that we don't have to place 3 objects for one windsock.
Great idea, will send you the asm-files this weekend.

Jörg
 
arno said:
Thanks Jörg, would you mind sharing the ASM files with me as well? In that case I would like to try to combine your three objects into one MDL file. So that we don't have to place 3 objects for one windsock.


Hi Arno,

here are the ASM-files of my windsock. The "calm"-windsock is named "animat" but is not animated except for the wind rotation because if there is no or nearly no wind I need no additional animation.

Good luck with the files.

Jörg
 

Attachments

Hi Arno, did you ever do this combo? It looks awesome, Jörg! How many polys/vertices in that model?

Jon
 
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Hi Arno, did you ever do this combo? It looks awesome, Jörg! How many polys/vertices in that model?
Jon

Hi Jon,

about 500 polys. I think Arno did not yet finish the combo but you can use it as it is. Makes no difference frome the number of polys and works fine.

Jörg
 
Sounds good. Are there multiple LODs? Or at least does it disappear at a distance?

Jon
 
Hi John and Jorg,

No sorry, some other things got in between so I haven't finished it yet. It also seemed that the number of parts and vertices in each windsock was different, so that made combining the ASM files a little harder.

I might want to give it another try in the future when I am not that busy, as a good animated windsock is still needed of course.
 
Sounds good. Are there multiple LODs? Or at least does it disappear at a distance?
Jon

Hi Jon,

not yet but you can do a Tweaking with MDL-Tweaker for yourself if you like.
The windsock is however not very framerate intensive.

Jörg
 
Alrighty, thanks. I understand it's not a big framerate hit, but with my sceneries I have so many scenery elements it's important to tightly optimize each one.

I didn't know mdl tweaker could make LODs, I suppose it should be able to create one that is null at a particular LOD, which is what I would want.

Jon
 
... and in any case, I seem to have missed something: In your attachment, Jörg, I find XML and and .mdl, but not .asm. Would you be willing to share the orginal gmax scene?

Jon
 
... and in any case, I seem to have missed something: In your attachment, Jörg, I find XML and and .mdl, but not .asm. Would you be willing to share the orginal gmax scene?
Jon

You cannot make LOD´s with MDLTweaker, sorry for the confusion, but you can add a condition from which distance the object should be shown.

The ASM-Files are in the second ZIP-file above on this page. I will send you the Gmax-source via private mail if you like.

Jörg
 
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