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I know this has been covered but I'm not sure the answers supplied cover what I'm trying to do. I just want to have the window part to have the glass reflection on the attached Texture, the texture itself has been created in photoshop. In Blender (2.9) it is assigned to a single face. Do I need to create a separate face for the window and assign the glass texture or can I get away with just one face. I did try using the bool tool to create a rounded edge cube to get the right shape the intention being to select the edges of the remaining window and use F to fill in but that didn't work. Any ideas or help really appreciated
