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Hello,
This is a place for me to post updates and progress pics of assets and textures and anything else related to the construction of Show Low Regional airport. The main goal is to complete this airport! If I can maintain a high level of quality and keep performance where it needs to be my other goal will be to push the level of detail as high as possible. Trying to get the hardest pieces out of the way so that I can get in a good stride if that makes any sense, kind of like swinging a heavy bat to get ready to hit.
Thanks for looking and for any comments / critiques. 
Tools used include: Blender | Mixer | Substance Painter | GiMP
Work done so far:
- Made Blender curve outlines of all taxi lines / taxi ways / parking areas / runways / grass areas / hangar areas etc.. to be used for custom ground textures and markings.
- Buildings and hangars about 5% along, I'm guessing as there's a ton of work left to do here. Not all objects are going to receive the same level of detail, LOD optimization techniques will be used extensively.
Here's some of the things that are currently being worked on:
View attachment 64314 View attachment 64315 View attachment 64316
This is a place for me to post updates and progress pics of assets and textures and anything else related to the construction of Show Low Regional airport. The main goal is to complete this airport! If I can maintain a high level of quality and keep performance where it needs to be my other goal will be to push the level of detail as high as possible. Trying to get the hardest pieces out of the way so that I can get in a good stride if that makes any sense, kind of like swinging a heavy bat to get ready to hit.
Tools used include: Blender | Mixer | Substance Painter | GiMP
Work done so far:
- Made Blender curve outlines of all taxi lines / taxi ways / parking areas / runways / grass areas / hangar areas etc.. to be used for custom ground textures and markings.
- Buildings and hangars about 5% along, I'm guessing as there's a ton of work left to do here. Not all objects are going to receive the same level of detail, LOD optimization techniques will be used extensively.
Here's some of the things that are currently being worked on:
View attachment 64314 View attachment 64315 View attachment 64316
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