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could someone please test if this is an intended behaviour?
make a box, assign a material with a bump map, then conver to editable poly, select only one face, and assign another material to this face, with a different bump map.
thats what causes my problem. if i assign only one material to each object, it works, but if i assign 2 different materials (with bump maps) to the same object, it will return that error, no matter if the bump map is the same.
btw, when assigning bump maps, you should put it under bump slot inside maps rollout, or under detail map from the FS mat extended params?
make a box, assign a material with a bump map, then conver to editable poly, select only one face, and assign another material to this face, with a different bump map.
thats what causes my problem. if i assign only one material to each object, it works, but if i assign 2 different materials (with bump maps) to the same object, it will return that error, no matter if the bump map is the same.
btw, when assigning bump maps, you should put it under bump slot inside maps rollout, or under detail map from the FS mat extended params?
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