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wrong possibly but works

jetwelder

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unitedkingdom
ime using fsx/acc. gmax. paintshop pr.. nvidia dds plugin...lithunwrap...md3..

so my model exports and flys....contact points adjusted...sound aliased..
anims tagged and functioning...texturing tested but not completed..good..

anims done before texture, to model awkward gear parts...

anims will be redone, to a higher level of precission..after tex are built in psp
lots of artwork to do...

unfinished vc exported and works fine, including anims, camera moved back
slightly so i can zoom out a bit more, to suit my cheap bi focal glasses...

so whats my problem.....??..i dont need dxt bmp tool, or need to use image tool do i ?...my pshop pro nvid plugin, can send dds straight to my tex folder and it works....

there are a number of tutorials that show nice neat lists of parts, headed exterior....and lists showing interior, all neatly laid out....
using group, etc...
i didnt bother,,,i exported my ext model to mdl, and i have a jumble of parts
alphabetically listed, which could just as well be called, flibble 1, flibble 2, etc.

the vc is the ext model saved to a new file called interior..then i start hacking
unneed bits out of it...again a flibble list exported to interior file in sim..

works fine......question??. apart from being a scruffy way of doing things..( apologies to scruffy duck)..does it cause problems i dont know about..
i only link objects for anims...given my tools and fsx acc, it would seem that for a beginner this is a simple but messy way to gain experiance before moving on to the proffessional techniques.....years of study.jim
 
You might be "okay" with fibble1, fibble2, dribble18, and drabble83, but...

...I can guarandamteeya that it will come back to bite you on the butt sooner or later...

...when you absolutely have to locate the "HDG knob" in the VC model some day. :duck:

In any case, congratulations on the progress!
 
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