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Good evening gents.
I'm to that stage in my current model where .x export is taking a good while. (Into the hours). I'm using Blender 2.78 with the latest versions of both fsx and p3d toolsets.
Currently manually doing the conversion of the .x with xtomdl, and that's not a problem.
It's the dang .x exports that are really dragging.
I'm assuming max users have the same difficulty?
Any quick and dirty methods that might help speed things up?
Decreasing triangle count in't an option. I'm well aware of the do's and don't's there and am not having any trouble with the .mdl.
Thanks!
- Joseph
I'm to that stage in my current model where .x export is taking a good while. (Into the hours). I'm using Blender 2.78 with the latest versions of both fsx and p3d toolsets.
Currently manually doing the conversion of the .x with xtomdl, and that's not a problem.
It's the dang .x exports that are really dragging.
I'm assuming max users have the same difficulty?
Any quick and dirty methods that might help speed things up?
Decreasing triangle count in't an option. I'm well aware of the do's and don't's there and am not having any trouble with the .mdl.
Thanks!
- Joseph




