Hello,
I have now exported my object from 3dsmax to a .x file and then converted to .mdl with xtomdl.exe.
But after compiling to bgl, there's now texture displayed in fsx.
I did check my mdl file with a mdl source tool, too. And this tool shows, that there are no textures used by this mdl file. My textures did I add direct in 3DSmax. It's a DXT5 DDS file, 8 bit, 1024 x 1024px size resolution and it's correctly displayed in 3ds max, but in fsx my object stays white.
How to do it right?
thanks
regards comy
I have now exported my object from 3dsmax to a .x file and then converted to .mdl with xtomdl.exe.
But after compiling to bgl, there's now texture displayed in fsx.
I did check my mdl file with a mdl source tool, too. And this tool shows, that there are no textures used by this mdl file. My textures did I add direct in 3DSmax. It's a DXT5 DDS file, 8 bit, 1024 x 1024px size resolution and it's correctly displayed in 3ds max, but in fsx my object stays white.
How to do it right?
thanks
regards comy


