xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
Frame Quader001 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,-8.390900,0.000000,6.177798,1.000000;;
}
Mesh {
12;
-21.415308;0.000000;-25.976810;,
21.415308;0.000000;-25.976810;,
-21.415308;0.000000;25.976810;,
21.415308;0.000000;25.976810;,
-21.415308;27.582119;-25.976810;,
21.415308;27.582119;-25.976810;,
-21.415308;27.582119;25.976810;,
21.415308;27.582119;25.976810;,
21.415308;0.000000;25.976810;,
-21.415308;27.582119;25.976810;,
-21.415308;0.000000;25.976810;,
21.415308;27.582119;25.976810;;
12;
3;0,3,2;,
3;3,0,1;,
3;4,7,5;,
3;7,4,6;,
3;0,5,1;,
3;5,0,4;,
3;1,7,3;,
3;7,1,5;,
3;8,9,10;,
3;9,8,11;,
3;2,4,0;,
3;4,2,6;;
MeshNormals {
6;
0.000000;-1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;0.000000;-1.000000;,
1.000000;0.000000;0.000000;,
0.000000;0.000000;1.000000;,
-1.000000;0.000000;0.000000;;
12;
3;0,0,0;,
3;0,0,0;,
3;1,1,1;,
3;1,1,1;,
3;2,2,2;,
3;2,2,2;,
3;3,3,3;,
3;3,3,3;,
3;4,4,4;,
3;4,4,4;,
3;5,5,5;,
3;5,5,5;;
}
MeshMaterialList {
1;
12;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material auto {
1.000000;1.000000;1.000000;1.000000;;
0.000000;
1.000000;1.000000;1.000000;;
0.000000;0.000000;0.000000;;
}
}
MeshTextureCoords {
12;
0.000000;1.000000;,
0.762974;1.000000;,
0.000000;1.000000;,
0.762974;1.000000;,
0.000000;0.508659;,
0.762974;0.508659;,
0.000000;0.508659;,
0.762974;0.508659;,
0.000000;0.491341;,
0.762974;0.000000;,
0.762974;0.491341;,
0.000000;0.000000;;
}
}
}