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yet another effects question

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israel
Hello everyone,

I'm working on a mission for my VA in which the pilot has to pick up a group of jumpers and climb to 10,000ft and then the jumpers jump (effect).

The thing is, the mission doesn't have a fixed FLT file, the flt changes (our VA has a program that sets the FLT depanding on aircraft chosen and its current possition).

so basically I have no clue which aircraft the player will be flying and no idea where he will start his mission (I start the whole mission actions when with a property trigger which tells me that the player's aircraft is where he should pick up the jumpers with engines shutoff).

now for the question - as I said I donno which aircraft the player is flying so I donno the attach points. I want to add the GEN_SceneryEffect with the jumper effect attached to it in the location of the player's aircraft (I don't know where exactly it will be) each time a jumper jumps, is there a way to do this?
 
The flt file is an integral part of a mission....I don't see how you can have a mission without it.
 
Exactly. If you start a mission you don't load the XML, you load the FLT just as for every other flight. This FLT calls the xml. But you can tell whoever creates those FLT files that he needs to call the mission xml in your mission folder. That should be ok.


Now to the jumpers: Why not use droppable payload for that? Much easier to implement into the mission. (see mission samples for that: FlyIn, Bermunda, Flour Power,...)
 
The flt file is an integral part of a mission....I don't see how you can have a mission without it.

the mission xml and the flt file are both downloaded from the website, the program edits the values so they'll fit eachother. trust me, it works this is how our pilots fly for the past month (but only simple air-taxi missions with a passenger that admires the view).

Thorsten, is there a default jumper object to attach? I think only FSXA has it. I have a jumper effect, its also frame rate friendlier, but it gives me an idea... how does that dropable object thing works? can I attach the GEN_SceneryEffect to the aircraft and then attach the effect to it?
 
You've got an effect? Erm, you mean a 2D jumper? :eek: :D

You need tho think about what you want to do: If the user should be able to say "jumper 1 GO!" - "jumper 2 - GO!" it would be nice to use the droppable payload method, because the user just has to press ctrl+d and one jumper goes off (you can even create an animated model with a parachute that opens, I've done this for the Flight Tales 1, but with boxes attached to the parachutes).
In any case you would need to model a jumper obviously. If you just want to use a 2D effect and have no interaction going on between the effect and the mission you could use the gen_effect, but using the droppable payload is much better. You can even check if the jumper landed within a certain area.

As I said: look at the samples to learn about the droppable payload thing. ;)
 
I'd rather the user won't be the one "dropping" the jumpers, as it is not very realistic, a pilot needs to pilot the plane and not play games. he needs to keep it steady at a certian alt and the jumpers will start jumping automaticaly.

you said I can use the gen_effect object, but how can I generate it at the location of the user's aircraft? is there a way to edit the coordinates of an object in a middle of a mission, thus read the lat\lon of the player, write it into the location of gen_effect ?
 
Sorry, my bad. Obviously you can't attach the gen_scenery effect to another object. You were right, you need to look for an attachpoint if you really want to go this way.
If the pilot should concentrate on flying why not forget about the visuals and only play a sound with jumpers leaving the aircraft? ;)
 
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