Hello everyone,
I'm working on a mission for my VA in which the pilot has to pick up a group of jumpers and climb to 10,000ft and then the jumpers jump (effect).
The thing is, the mission doesn't have a fixed FLT file, the flt changes (our VA has a program that sets the FLT depanding on aircraft chosen and its current possition).
so basically I have no clue which aircraft the player will be flying and no idea where he will start his mission (I start the whole mission actions when with a property trigger which tells me that the player's aircraft is where he should pick up the jumpers with engines shutoff).
now for the question - as I said I donno which aircraft the player is flying so I donno the attach points. I want to add the GEN_SceneryEffect with the jumper effect attached to it in the location of the player's aircraft (I don't know where exactly it will be) each time a jumper jumps, is there a way to do this?
I'm working on a mission for my VA in which the pilot has to pick up a group of jumpers and climb to 10,000ft and then the jumpers jump (effect).
The thing is, the mission doesn't have a fixed FLT file, the flt changes (our VA has a program that sets the FLT depanding on aircraft chosen and its current possition).
so basically I have no clue which aircraft the player will be flying and no idea where he will start his mission (I start the whole mission actions when with a property trigger which tells me that the player's aircraft is where he should pick up the jumpers with engines shutoff).
now for the question - as I said I donno which aircraft the player is flying so I donno the attach points. I want to add the GEN_SceneryEffect with the jumper effect attached to it in the location of the player's aircraft (I don't know where exactly it will be) each time a jumper jumps, is there a way to do this?



