- Messages
- 70
Hi guys.
I'm about to start texturing my first real model, and am having some thoughts about the best way to do it. At the moment I'm in the 'conceptual' stage. So I'm going over how I want to do things before I do them.
I'm going to need some basic ---> advanced tutorials at some point, so if anyone has any to hand that they could link me to I'd be very grateful.
The point of this thread is actually see what people think of layering UVmaps so thehy use up less space on the texture sheet. For example - instead of doing 5 seperate textures for button and using up 5 different spaces on the texture sheet, lay each map on top of one another with a bit of rotation etc then just plonk one common texture on all of them. I'd done a little picture to help explain what I mean;
Instead of;

Do this;

I suppose the critical disadvantage of this is that repainters can't touch it, or if they do everything within the texture will be changed. The critical advantage is that it allows you higher resolutions for certain items and uses up less valuable space on the texture sheet.
I'm thinking about doing this selectively, in terms of being careful how I use this technique. On the bits where repainters might be interested I won't do it.
Does anyone do this? Any thoughs?
I'm about to start texturing my first real model, and am having some thoughts about the best way to do it. At the moment I'm in the 'conceptual' stage. So I'm going over how I want to do things before I do them.
I'm going to need some basic ---> advanced tutorials at some point, so if anyone has any to hand that they could link me to I'd be very grateful.
The point of this thread is actually see what people think of layering UVmaps so thehy use up less space on the texture sheet. For example - instead of doing 5 seperate textures for button and using up 5 different spaces on the texture sheet, lay each map on top of one another with a bit of rotation etc then just plonk one common texture on all of them. I'd done a little picture to help explain what I mean;
Instead of;
Do this;
I suppose the critical disadvantage of this is that repainters can't touch it, or if they do everything within the texture will be changed. The critical advantage is that it allows you higher resolutions for certain items and uses up less valuable space on the texture sheet.
I'm thinking about doing this selectively, in terms of being careful how I use this technique. On the bits where repainters might be interested I won't do it.
Does anyone do this? Any thoughs?


