Thanks All,
You've basically just fixed missing rain on cockpit windows.
Indeed, you could apply it to the windshield texture easily.
In FS9 the effect was done with animated material and chained bitmaps (16) and was deprecated in FSX most probably (not sure though) due to performance impact.
Using Dunamic Textures you could:
- create "rain" logic, e.g. introduce small/medium/large/snow drops, change intensity over time, different animation when stopped and moving, speed dependant, add windshield wipers effect, etc. I guess skilled in the art could create and art out of it
- performance should not be an issue, bacause WebSimTextures are built with DX11 with as much as possible GPU support, running in separate process and not "interfering" too much P3D rendering.
- at any time (e.g. when airborne) you could switch off the animation and then performance lost is 0 !!! Textures stays in GPU memory and behaves as any static texture. The only drawback is I do not support mipmaps: I think for dynamic content does not make much sense, for VC as well, though for less dynamic content in the environment it might makes sense and I could add it. In fact, this is the first version of WebSimTexture, I am now collecting feedback for changes.
nice effect would be environment snow effect. With a time you could add some snow textures depending on the snow coverage reported by weather station, that would be cool
anyway, feel free to apply. I am here to support your "imagination".
br
Marcin