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Hi everyone!
I just wanted to update you on an exciting new feature we're finalizing for the next update to TerraBuilder FSX: Custom terrain mesh! (Layer "Elevation" in FSX SDK)
Basically - it will let you read in PhotoShop-made 16-bit RAW files and make custom, local terrain mesh. This can become super handy for creating sloped runways, bumps, ditches, holes, terraces, causeways, mesas... or even mountains, if you prefer! You'll be able to insert these RAW files into TerraBuilder FSX just like BMP images, move, align, size and overlay them, and adjust all relevant parameters.
16-bit RAW files contain values from 0 to 65535 (although FS recognizes only up to 32768, which is still plenty of resolution in meters). Creating them in PhotoShop is just like creating a grayscale bitmap and then saving it in RAW format. You can use all the available PhotoShop tools to create almost any shape and then load it in TerraBuilder FSX and create terrain out of it.
You can also use GIS tools to convert industry standard GIS formats (SRTM, DEM) into grayscale files (or even RAW files if available), load them in PhotoShop, edit and produce terrain mesh from it.
One drawback is that the elevations are absolute, not relative (additive). This is the MSFSX SDK drawback, as there is no option to "add" elevation to existing mesh, only to completely override it. Therefore, it is not easily possible to tweak existing terrain mesh, unless you have went through the process described in above paragraph.
Stay tuned for more details and the upcoming release of the TerraBuilder FSX upgrade!
Misho
I just wanted to update you on an exciting new feature we're finalizing for the next update to TerraBuilder FSX: Custom terrain mesh! (Layer "Elevation" in FSX SDK)
Basically - it will let you read in PhotoShop-made 16-bit RAW files and make custom, local terrain mesh. This can become super handy for creating sloped runways, bumps, ditches, holes, terraces, causeways, mesas... or even mountains, if you prefer! You'll be able to insert these RAW files into TerraBuilder FSX just like BMP images, move, align, size and overlay them, and adjust all relevant parameters.
16-bit RAW files contain values from 0 to 65535 (although FS recognizes only up to 32768, which is still plenty of resolution in meters). Creating them in PhotoShop is just like creating a grayscale bitmap and then saving it in RAW format. You can use all the available PhotoShop tools to create almost any shape and then load it in TerraBuilder FSX and create terrain out of it.
You can also use GIS tools to convert industry standard GIS formats (SRTM, DEM) into grayscale files (or even RAW files if available), load them in PhotoShop, edit and produce terrain mesh from it.
One drawback is that the elevations are absolute, not relative (additive). This is the MSFSX SDK drawback, as there is no option to "add" elevation to existing mesh, only to completely override it. Therefore, it is not easily possible to tweak existing terrain mesh, unless you have went through the process described in above paragraph.
Stay tuned for more details and the upcoming release of the TerraBuilder FSX upgrade!
Misho



