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I get that fsuipc allows 3rd party software to talk to fsx. Why use it with ADE? What do you see? What functionality does it give you in ADE? If this is already answered somewhere, give me a nudge in the right direction.
My cycle is develope in ADE, save and compile, then start up FSX to see my work, go back to ADE to make fixes, compile, restart FSX.... Is this what you all do?
Thanks for your patience with a slow learner.
My cycle is develope in ADE, save and compile, then start up FSX to see my work, go back to ADE to make fixes, compile, restart FSX.... Is this what you all do?
Thanks for your patience with a slow learner.



