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Why use FSUIPC with ADE?

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us-mississippi
I get that fsuipc allows 3rd party software to talk to fsx. Why use it with ADE? What do you see? What functionality does it give you in ADE? If this is already answered somewhere, give me a nudge in the right direction.

My cycle is develope in ADE, save and compile, then start up FSX to see my work, go back to ADE to make fixes, compile, restart FSX.... Is this what you all do?

Thanks for your patience with a slow learner.
 
If you never wish to see the position of the user aircraft in ADE, you do not need to have FSUIPC loaded.
 
You may want to see the aircraft position in order to help position or align things in ADE
 
I get that fsuipc allows 3rd party software to talk to fsx. Why use it with ADE? What do you see? What functionality does it give you in ADE? If this is already answered somewhere, give me a nudge in the right direction.

My cycle is develope in ADE, save and compile, then start up FSX to see my work, go back to ADE to make fixes, compile, restart FSX.... Is this what you all do?

Thanks for your patience with a slow learner.

It allows you to see real time where your aircraft is in ADE to make it easy to position things. Before it was all trial, error and mathematics.
 
It allows you to see real time where your aircraft is in ADE to make it easy to position things. Before it was all trial, error and mathematics.

It has never been trial, error and mathematics using ADE. Before FSUIPC, ADE used simconnect.
 
And even AFCAD in FS9 days had that capability.

It has never been trial, error and mathematics using ADE. Before FSUIPC, ADE used simconnect.

My post did not indicate it was used with ADE, but was open ended. I thought you would understand the trial and error was many years ago before the tools of today.

Its just like saying "before we had to code it all in Binary." Its not saying in Visual Studio 2008 we had to code in Binary or even basic as we have far exceeded that. Its just saying in the past we had to do it that way.
 
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