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Max Defiant Project

Only 53k polies for such an amount of details is efficient. And I like efficiency. :D
 
Just stunning, man! Excellent work.

Not your first model I guess. ;)
Thank you for the compliment. Not my first but built with a lot more knowledge since the Duck. There have been several models started and usually due to a lack of reference material they were shelved.
Very nice work Paul. :)
Thanks for noticing Dave.
Only 53k polies for such an amount of details is efficient. And I like efficiency. :D
With new modelling techniques learned I was able to keep the count down. Who knows maybe it will work for FS9 but we will see what the VC poly count is although I suspect it will exceed the 64k limit buy quite a bit.
 
I've started texturing in earnest. The wing is mapped and textured. I have a few minor glitches to correct in some areas otherwise I'm happy with the results. Note that the seams are not textured but modeled. I realized that modeling the seams added very few additional verts and since the rivets (not painted yet) are all flush mounted I think I can totally dispense with a bump map, nice tradeoff to keep the draw calls down for FSX versions. The canopy was a s-o-b. Ignore the textures, glass etc. they are just temporary, I wanted to see how the topology looked in the sim.

[url=http://postimg.org/image/63siikv25/] [/URL]
 
That's thoroughly good work with the canopy Paul; a proper, workmanlike job. :cool:
 
Just call me Norbert! :)

No Paul, no trainee can make such an immaculate model as you've just done. Calling you Norbert would, with the knowledge gained by reading Tom's fine literature, be an enormous understatement ;) fantastic model! I can already see it approach a formation of German bombers.
 
Thanks everyone for the compliments. Watch for further developments in the not to distant future. :)
 
I often thought the transparent leading edge light covers never looked right in CFS until I saw them on the real thing: looked more like something was missing on first sight. Good work Paul!
 
I often thought the transparent leading edge light covers never looked right in CFS until I saw them on the real thing: looked more like something was missing on first sight. Good work Paul!
I was thinking of adding a slight yellowing with scratches to the light covers, what do you think?
 
Perhaps a little, but with the exception of crash relics those I've seen were surprisingly clear and unmarked.
 
Perhaps a little, but with the exception of crash relics those I've seen were surprisingly clear and unmarked.
I have some photographs of the same museum piece you posted for me (thanks again) prior to the restoration work and the covers had that frosted look that you see on some high mileage cars with plastic light covers. Of course that was due to ageing and would not have occurred during the time the Defiants saw action. After checking, last night, the covers are much more apparent in the sim due to reflection (FSX with DX10 preview) so I will leave them as they are. Thanks for your input.
I hope to have the fuselage done in a couple more days provided I can squeeze the time in.
I've been talking with JanKees and I will be sending him a copy as soon as it's fully mapped and hopefully he will do his magic on the Defiant.
I'm anxious to get done with the exterior so I can go to work on the VC.
 
Hello Paul
Fantastic work; I love those incredible textures; awesome!!! :wizard::wizard::wizard:

Keep the green side down... or up; I am sure she can handle it with ease!!!
Sergio.
;)
 
I'm quite pleased with the results of the surface control fabric without the use of a bump map. I'm thinking about all you FSX people. ;)
I've started on the organics which I really dislike working on but forcing myself to do so. :mad:

defiant_024_Perspective_06_05_2016.jpg


defiant_024_Perspective_06_05_2016_01.jpg
 
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