• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Missing materials and. Blend file importing error when importing to MCX

Messages
9
Country
srilanka
Hi, I'm stuck in my project and if someone can help me to fix these errors it will be a huge relief to me. I get below Error when I try to importing a .blend file.

" AssimpReader Error importing file: BLEND: Expected at least one object with no parent"

Things may gonna help you,

1.I tried Blender2P3dFsx tool set first. But it didn't worked out and material format is basically turned to Blendr2p3dfsx PBR material format and I didn't change that when importing.

2.I'm using P3DV4.4SDk because I intend to make my model PBR for P3D V4.5
3.I tried exporting as collada (.dae) and wavefront (.obj) but they both imported to MCX with no materials.

4.Wavefront import gave me below types of errors regarding materials.

1.OBJReader Warning Failed to find material
Internal_and_decal_1

2.OBJReader Warning Unsupported element l

5.Some textures are in DDS DXT5 format while other textures are in PNG/JPG format.
Please instruct me how to fix these issues and what was I doing wrong. Thanks in advanced.

Have a good day!
 
Last edited by a moderator:
Hi,

MCX uses an 3rd party library to read blend files. It seems that library can't read your file.

Do you have a mtl file when you export to wavefront? That files contains the material definitions of the model. If also COLLADA gives no materials it might be your problem is in blender actually. But I'm not an expert in using blender.
 
Hi,

MCX uses an 3rd party library to read blend files. It seems that library can't read your file.

Do you have a mtl file when you export to wavefront? That files contains the material definitions of the model. If also COLLADA gives no materials it might be your problem is in blender actually. But I'm not an expert in using blender.
yeah. Mtl file is there. Model have textures showing just fine in blender. I suspect that might due to node setup created by Blender2p3dfsx addone. Probably some materials aren't readable by MCX.
 
If you are only using materials in blender the the toolset wouldn't be needed. With just materials, MCX shouldn't have a problem since materials are just colors. Materials aren't textures.

Have you uv unwrapped? If so the textures are handled by that way. An OBJ file or even FBX could be used to import into MCX with textures.
 
If you are only using materials in blender the the toolset wouldn't be needed. With just materials, MCX shouldn't have a problem since materials are just colors. Materials aren't textures.

Have you uv unwrapped? If so the textures are handled by that way. An OBJ file or even FBX could be used to import into MCX with textures.
Thank you. Yes with just the base colors it works fine. In my case these materials include metallic , normal and detail maps. So it's not just a color. It's a PBR material. All UV unwrapped. I was thinking to make materials PBR in MCX otherthan doing it in blender.
 
If you go the PBR route then I would go with the toolset through Blender. If you need farther assistance, pm me or through the Blender sub-forum.
 
Back
Top