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MSFS20 Next Generation Bahrometrix Living People - Characters for MSFS

Christian Bahr

Resource contributor
Messages
1,137
Country
germany
Hello,I would like to introduce my latest generation of animated people:



These are people who are speaking and able to make facial expressions for the first time in a flight simulator. We are talking about facial expressions here: they can walk, speak, blink, move their eyes, etc. They have eyelashes as a small optical detail.Everything is going according to plan so far, only a good solution still needs to be found for lip synchronization, because the topic is very difficult. In total there will be well over 100 people and in my current MSFS project, the EDGT Bottenhorn airfield, around 20-24 of this new generation will be included for the first time.

More about that later :)
 
Hello,I would like to introduce my latest generation of animated people:



These are people who are speaking and able to make facial expressions for the first time in a flight simulator. We are talking about facial expressions here: they can walk, speak, blink, move their eyes, etc. They have eyelashes as a small optical detail.Everything is going according to plan so far, only a good solution still needs to be found for lip synchronization, because the topic is very difficult. In total there will be well over 100 people and in my current MSFS project, the EDGT Bottenhorn airfield, around 20-24 of this new generation will be included for the first time.

More about that later :)
They look great!! You mentioned "walk"... Do they have some crowd motion algorithms or anything like that? I keep thinking about developing a crowd behavioral algorithm, things like walking in a group, lining up, exiting/entering, slowly climbing up/down stairs, stuff like that.
 
They look great!! You mentioned "walk"... Do they have some crowd motion algorithms or anything like that? I keep thinking about developing a crowd behavioral algorithm, things like walking in a group, lining up, exiting/entering, slowly climbing up/down stairs, stuff like that.
Thank you.

The people shown are primarily intended to populate scenery and bring some life to airports and airfields, so licensing could also be considered if other developers want to use these people in their scenery. But first they will be published in my EDGT Bottenhorn scenery.

They are initially simple Simobjects that contain certain animations. In MSFS you can place them but not select them to walk around with, but I also have a certain idea of how that could look in the successor version MSFS24. It just depends on what MSFS24 allows in terms of selectable characters, how far the developers at Asobo take the topic of "character". Otherwise, you can put all kinds of animations into such a model and add logic to it. Another very interesting topic :)
 
Thank you.

The people shown are primarily intended to populate scenery and bring some life to airports and airfields, so licensing could also be considered if other developers want to use these people in their scenery. But first they will be published in my EDGT Bottenhorn scenery.

They are initially simple Simobjects that contain certain animations. In MSFS you can place them but not select them to walk around with, but I also have a certain idea of how that could look in the successor version MSFS24. It just depends on what MSFS24 allows in terms of selectable characters, how far the developers at Asobo take the topic of "character". Otherwise, you can put all kinds of animations into such a model and add logic to it. Another very interesting topic :)
Right - I didn't mean as a user avatar to walk around with, but to have these people placed as SimObjects, just like you are doing, but then give them some movement, walking, randomly (while not bumping into each other) or in the same direction, with a "goal", as in going from the bus to the aircraft stairs. I think GSX is doing something similar.
 
Ah, now I understand more clearly what you mean. That would be a kind of artificial intelligence that would make it possible for people to automatically avoid each other and not bump into each other. There are good solutions for that, you can do it in 3D Studio Max. But that would be a predefined animation. What you mean is dynamic collision avoidance, which is what is missing in GXS. That is easy to do if you know how to use Simconnect and how to put it into an animation controller. Basically, the Coutl.exe from GSX is such an animation controller. It's just not error-free.
 
Great work Christian,
Are they still using bones for eyes/lips morphing or now shape keys are supported?
Hi Mamu,
at the moment, for obvious reasons, no information is being released about this. I hope you understand.

Looks amazing ! Are the people a collections you will share to other scenery builders ?
Hello Claus,
that's exactly the plan. The concept is that there will be pre-assembled Simobjects that can be equipped with hats, caps, glasses, smartphones as desired. The Simobjects have an RPN code so that they can only be seen under certain conditions. The characters will have various animations, such as: walking, running, sitting, talking, gesticulating, making phone calls, standing and of course dancing and much more. In the end there will be well over 100 characters, such as craftsmen, workers, police officers, military, pilots, firefighters, who can be equipped with a variety of animations. These are the characters shown in the video, let's call them "Premium models".

In addition, further characters will be created, the number of which is unlimited. The same applies here as for the premium models in terms of animations, equipment, etc.
And there will be very simple characters, but they can also be customized and have animations.

This is an initial concept, more on that later... :)
 
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