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Recent content by PhrogPhlyer

  1. PhrogPhlyer

    Airport appears in "GoTo" list after delete bgl and cache.

    OK, found it. Apparently ADE can place an ALT.BGL in the World/Scenery/World folder. Of all the airport/scenes I've created it only did this with the ones I created that have an airport without any scenery. C:\Program Files (x86)\FSX\Microsoft Flight Simulator...
  2. PhrogPhlyer

    Airport appears in "GoTo" list after delete bgl and cache.

    Yes I did a seach of the full FSX folder(s) and it is not there. Where might this have been created? Tom, Thanks for the response, each option is something to check. With help, I know I'll find it eventually.
  3. PhrogPhlyer

    Airport appears in "GoTo" list after delete bgl and cache.

    Using ADE 1.79, I created a new FSX airport for use as a heliport. I deleted the bgl after the airport appeared in the GoTo list with corrupted characters in its name in addition to wanting to redo the location for the helipad. I then created another airport with the correct Lat/Long, double...
  4. PhrogPhlyer

    Heliport or Parking at different altitude than airport. ADE 1.79 and FSX

    I created an airport for one of the helipad locations, with nothing other than the Name, Lat/Long, and altitude. It worked in conjunction with the whole county scenery objects. Now I can select that location by name or code.
  5. PhrogPhlyer

    Heliport or Parking at different altitude than airport. ADE 1.79 and FSX

    Tom, I already have two counties complete, with 56 helipads, compiled into a single bgl. Would making an airport for each of the locations (with propter lat/long and alt) and no other information work if added in addition to the bgl with the scenery?
  6. PhrogPhlyer

    Heliport or Parking at different altitude than airport. ADE 1.79 and FSX

    Thanks Tom. I'm currently placing all the 340+ New Jersey heliports into FSX, and was hoping to be able to get to each via selecting each airport. Plus, obviously, I was hoping not to have to make that many bgl's.
  7. PhrogPhlyer

    Heliport or Parking at different altitude than airport. ADE 1.79 and FSX

    I'm trying to place a helipad that can be selected from the airports "parking" list on a hill near the airport that is at a different local altitude. Is this possible. I don't see any variables in the compile options. Thank you.
  8. PhrogPhlyer

    P3D v4 A simple BGL problem...or is it!

    They display as black in FSX also.
  9. PhrogPhlyer

    FSX default weather

    Any update to this thread? I recently downloaded and installed the 30 day full version. It works and connects to FSX, but, it does not load any weather, states the file is not available at the path it tries. However, there is no option to try a different pat, or what/where it should be looking...
  10. PhrogPhlyer

    FSX Thunder group!

    That's what I thought, but was hoping someone knew exactly if ever released. Thanks.
  11. PhrogPhlyer

    FSX Thunder group!

    Any update from either developer on this aircraft? It would make a great modern addition to anyone's hangar.
  12. PhrogPhlyer

    P3D v1 Exporting Scenery Object from Blender 4.2

    Thank Ed. I'll redo everything and see if that works.
  13. PhrogPhlyer

    My FSX -Acc -unusable

    I run FSX on a Win 11 machine. Can't answer for FS9.
  14. PhrogPhlyer

    P3D v1 Exporting Scenery Object from Blender 4.2

    Thanks Ed. Slowly moving forward. I actually got the object into FSX, but the texture is all black. Do I need to set up my library folder with folders for the model (bgl) and texture (bmp)? I used LibraryCreatorXML. It only created the bgl (as far as I can see and understand at this point).
  15. PhrogPhlyer

    P3D v1 Exporting Scenery Object from Blender 4.2

    Thanks Ed. That I understand and currently do with several libraries. Also, I'm using FSX. As I'm slugging though this learning process, I have a) made an object, b) saved as a dae, c) exported as mdl, now trying to create the bgl. The bgl is my current road block to this process. Once I figure...
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