• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by puentes

  1. puentes

    What is the best modelling tool for P3D / FSX

    Hi, On www.pilote-virtuel.com, PatdeBarr has created a Howto (in French) to use an Prepar3D v2.0 SDK in order tu use it with GMax. This document is here : http://www.pilote-virtuel.com/img/members/405/Gmax-pour-Prepar3DV2.pdf If you want more explanations, you can read this post...
  2. puentes

    FSX - Simulate the rain 's effects on a windshield

    Hi, Heretic, thanks you for your answer ... I will study your files this week ;)
  3. puentes

    FSX Works in P3D, not FSX

    Hi, After a morning of work, I finally managed to have the informations of Mouse Rect: It was a problem 1 - with all the cylinder used to create different levers in the cockpit. A Reset Scale on it has revolved the problem. 2 - I forget to select in FSX 's Parameters the "Tip Tools" option...
  4. puentes

    FSX - Simulate the rain 's effects on a windshield

    Thanks you very much ! yesterday, when I finish to post my questio I find some topics about this subject but all the answers I find, were negative. So, your link is a opportunity to solve this problème. If I understand: it's a lot of works for a little result .... I will try just for the...
  5. puentes

    FSX - Simulate the rain 's effects on a windshield

    Hello, My question is very simple: on FS2004, rain's effect can be modelised but it's possible on FSX ? Someone succed in that project ? :scratchch
  6. puentes

    FSX Works in P3D, not FSX

    Thanks for your answer, Bill ... I will investigate in that direction this week-end. The problem is that I was backporting a plane made several years ago, form FS2004 to FSX. The author of this plane send me the last source but I have only a file and not all the backups. So, I will delete...
  7. puentes

    FSX Works in P3D, not FSX

    Hello, I read on the forum all answers which are about this subject and I tried: - resetting the scale of the part - reseting X form - in the simu, modify the pilot's eye ... Nothing works for the moment. I think to create a new lever and try to attach a mouserect to see ...
  8. puentes

    FSX Works in P3D, not FSX

    Hello, I'm trying to transform an FS9 's aircraft to FSX/P3D. After changing textures, I am working on animations. Exterior animations work very well. But in the VC like Lionhearth I have two animations that work very well with MouseRect in P3D but on FSX: only the animation works!. I...
  9. puentes

    Værøy (ENVY)

    Very interesting ! I love theses textures and the island concept :)
  10. puentes

    Migrating an FS9 aircraft to FSX/P3D

    Exactly, that is the question I would ask, but you've read my thoughts ... I will test this script immediately that you have founded for me :)
  11. puentes

    Migrating an FS9 aircraft to FSX/P3D

    Perfectly, Mjahn ... I am a newbiee with Max 2012 and I have forget this function that doesn't exist under Gmax. I will try this solution :greenflag
  12. puentes

    Migrating an FS9 aircraft to FSX/P3D

    I am French and it's not very easy to explained my problem. in engleih but I will try ... :) ModelConverterX can migrate my aircraft to FSX but I couldn't add additional textures like bump mapping to actual textures defined in my model. At this stage, I can write on an Notepad each part of...
  13. puentes

    Migrating an FS9 aircraft to FSX/P3D

    Mjahn, thanks for our answer I am working with Gmax 1.2/Max 2012 64b and I have all SDK installed (FS2004, FSX and P3D). For the moment, my aircraft is under Gmax - FS9 and my aim is to migrate under FSX/P3D in order to use improvements of theses SDK (ambient occlusion, bump mapping etc)...
  14. puentes

    Migrating an FS9 aircraft to FSX/P3D

    Hello, My purpose is to migrate an existing aircraft created for FS2004 to FSX/P3D. Animations are ready and XML code (MakeMDL.parts.xlml) should be written in FSX syntax (it's my task for the next week). For the moment I am interested by all materials (standard materials) which are defined in...
  15. puentes

    Do you have GDAL installed?

    just a small addition to your subject: GDAL - Geospatial Data Abstraction Library => http://www.gdal.org :)
Back
Top