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Recent content by Socorrista22198

  1. Socorrista22198

    Blender 3D Model missing texture in the MSFS Editor

    Hi, I readed sometime ago in the documentation page how to do it, https://docs.flightsimulator.com/html/Content_Configuration/Environment/Scenery_Objects/Scenery_Object_Definitions.htm?rhhlterm=polygonal polygon polygons area areas Regards
  2. Socorrista22198

    MSFS Reverse Polish Notation

    @rhumbaflappy is true, means different to 0. To test your RPN expressions, you can create a very simple testing bench using a Behaviors xml file from any plane. In this example, using the animation open door, if the variable "hola" is different to 0, the animation value is 1, door open.
  3. Socorrista22198

    MSFS Reverse Polish Notation

    Hi, it is correct, it means if the VARIABLE_B exist, I mean, If some other instruction set a value to it, 0, 1, 0.1... what else value. I'm not an expert, but everything I've learned with RPN is, forget everything else you know about pseudocode xD
  4. Socorrista22198

    MSFS Real terrain elevation mesh

    Hi all, Is there anyway to disable the auto flattening of an entire airfield area? I know its a sim feature created to avoid satellite elevation scans errors, but on some areas there are not elevation glitches and the original terrain resolution mesh is much more accurate and inmersive. I know...
  5. Socorrista22198

    Why does this happen when I set a Comp texture?

    Also check the compression format is the correct, the light interacts different for each compression format. https://forums.flightsimulator.com/t/resize-norm-dds-textures/563494/1 ALBD - .DDS- BC1 (Linear, DXT1) ALBD (Blurred) - .DDS- BC3 (Linear, DXT5) NORM...
  6. Socorrista22198

    MSFS Animation in Edit mode with Animall

    Yeah, that was my first thought to optimize it a little bit and to avoid to have numerous objects eating more memory. I think I need more knowledge to work with bones 😅 lets see. Thanks all :)
  7. Socorrista22198

    MSFS Animation in Edit mode with Animall

    Hello, I'm doing an animation to transform the fuselage, but with the normal procedure, animations in Object mode, I only can move the entire object and can't move only some vertices to do the animation I want. So I found the Blender plugin Animall that allows you to record animations in edit...
  8. Socorrista22198

    MSFS Override existing model.xml

    Thanks, yeah, neither with tags like <NodeAnimation>. I´m trying to do with XML the GetRidOf fix to avoid check files every simupdate but don't know how to include the entire original model.xml file inside my modded file.
  9. Socorrista22198

    MSFS Override existing model.xml

    Hi all, I need only modify one parameter from the model.xml file of an aircraft but, to prevent constantly copy/paste the entire code from the original each simupdate, I wonder if there is a way to simplify the process. For example, in the aircraft.cfg file we have the tag: [base_container]...
  10. Socorrista22198

    MSFS Mirror instances

    Thanks all, myth busted. The other day I readed at the SDK documentation about the instancing is a good practice to save GPU memory instead CPU usage and I was only experimenting with it and trying to optimize the aircraft a little bit rendering only the half. You are true, it depends on what...
  11. Socorrista22198

    MSFS Mirror instances

    Hi all, I'm experimenting with instances to optimice GPU memory in models. In blender works well, but I'm not able to mirror the instance once compiled in the sim. Is there any way to make it work inside the sim? Step1: Create the instance Step2: Mirror the instance I've tried also scale x...
  12. Socorrista22198

    MSFS Here's how to write you own ModelBehavior code.

    Thanks, sorry for my english. It will be a code for the AI version of an aircraft, to spawn every aircraft with different nodes (objects: Doors, chocks, covers...) And, to optimize it a little bit, I'm trying to write the long instruction only once at the begginin of the xml, and use the result...
  13. Socorrista22198

    MSFS Write random value 0 or 1 in xml

    No, the correct way is: 1 (&gt;L:myVariable) 🤭
  14. Socorrista22198

    MSFS Here's how to write you own ModelBehavior code.

    Is it possible to call with XML or RPN the value of another node? I mean something like this: <Component ID="Doors"> <UseTemplate Name="xxx" Node="xxx">.....<ANIM_CODE>A:PLANE LATITUDE, degree latitude) (A:PLANE LONGITUDE, degree longitude) % 5 symb 4 ></ANIM_CODE></UseTemplate>...
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