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Search results

  1. Gridley

    AFCAD for FSX?

    I'm happy to jump in the code pool too guys. I'm still pretty green, but C# is my language of choice, and if I can help in any way, I'd love to be part of the group. I may be a little behind the curve: Most of my programming efforts have been geared toward taking free geographic data from...
  2. Gridley

    New home for me!

    Thanks to Nick and Arno for creating this site - a much needed home for coders who make FS addons. I can already tell I will be here often! Please let me know if I can contribute in some way and help the cause. Best, sg PS> Next build of FS-Blaze is nearly out the door! My first app...
  3. Gridley

    FS2k4 XML ridge lift v. thermals?

    Could anyone define for me the differences between ridge lift and thermals as far as FS2k4 XML scenery is concerned? Also, the altitude parameter defines the maximum height or something else? Thanks! sg
  4. Gridley

    Crash box editing...

    Of course I'd LOVE to! Here it is in GMax "space filling" mode - I really want to keep it low-poly: The main arch is a solid and I've used alpha to make holes in the side lattice and in the top/bottom surface. That's where making it landable gets dicey - I know how to attach the...
  5. Gridley

    Crash box editing...

    I'm modelling a bridge in GMax. I'd like to make it so it is possible to fly under, but still crash into. I'd also love to attach a hardened surface to make it landable, but that opens yet another can of worms (how to make just the sides crash-causing). Could someone point me to a reference...
  6. Gridley

    Good FS programmers' forum?

    Just cutting my teeth with some C++/C#, looking for a good forum for FS programmers/developers. Any links for me? Thanks all!
  7. Gridley

    Delete a default airport?

    An interesting side-note: I figured out why my other attempts to relocate X34 to FA42's location didn't work - I was moving the airport reference point outside of the LOD5, thus the AFCAD didn't function properly. Obvious now that I think about it- the reference point of an AFCAD must reside...
  8. Gridley

    Delete a default airport?

    That's got it. I deleted the runway block, recompiled and it works like a charm. X34 still shows up in the go to airport list, though it's got no parking or runways or anything...however the unsightly plateau north of KMLB is now gone (when combined with the other fixed files). I'll post it...
  9. Gridley

    Delete a default airport?

    Tried - didn't work. I made sure the airport reference point was within the box and used the excludeALLObjects method, and while all of the local autogen was gone, the floating runways were not, and X34 still shows up in the FS9 facilities list... So, pursuing the second idea, I decomped the...
  10. Gridley

    Delete a default airport?

    I'll look into that, Arno. I didn't think you could exclude things like runways that way... Thanks! sg
  11. Gridley

    Delete a default airport?

    No - not sure what you mean by XML exclude command Arno... I've used an LWM exclude to remove the airport grass, and I've actually edited the FL926210 and FL926220 bgls to remove the flatten, but now I've got two grass runways floating in the air. I opened X34 in AFCAD and deleted them...
  12. Gridley

    Delete a default airport?

    I'm wondering how one would go about completely removing a default airport. It has been brought to my attention that there is a duplicated airport in FS9 - sheets. Formerly X34, now it FA42. The problem is that X34 is wildly mislocated (or perhaps the airport really did move), and at a very...
  13. Gridley

    Editing ground poly for seasonal and day/night variations problem...

    Working! So the first thing I did was open the mdl file after compiling in the new MDLTweaker2 alpha - only two textures listed. Not sure why. The code looked fine, as you stated. So I deleted everything. Recompiled from GMax, fresh edit of the ASM with the noted typo corrected, and all...
  14. Gridley

    Editing ground poly for seasonal and day/night variations problem...

    Thanks for that correction, Arno. However in making the change I now seem to only get the summer texture regardless of date...I'll dig some more. I think I've missed something obvious...
  15. Gridley

    Editing ground poly for seasonal and day/night variations problem...

    Howdy experts! I've hit a snag. I have a textured ground poly in gmax. I want both seasonal and night textures. I'm just trying to get the day/night winter texture to show up for now, and I'm using the day of year variable to set winter to days 0-65. The original asm texture list code...
  16. Gridley

    Adding alpha to TGA for resample...

    Had to test, but yes, it's as solid as stone! Pity.
  17. Gridley

    Adding alpha to TGA for resample...

    Using straight forward, old fashioned photoscenery with resample and a bmp, it looks pretty good, but you can see why I want to have photo-real water around there: Thanks again for the help!
  18. Gridley

    Adding alpha to TGA for resample...

    Thanks Arno. I thought to try VTP photo, and use a layer 0-3, but still no luck. I wonder what is sacred about the water class textures that allows them to show reflections? Guess I'm stuck with either photo water or reflecting water...
  19. Gridley

    Adding alpha to TGA for resample...

    I want the water to be photo textured AND show reflections/waves. I don't want to see FS's water class... Impossible?
  20. Gridley

    Adding alpha to TGA for resample...

    The photo textured water is what I'm after, mostly. I can get the land to photo texture, and use water class that has reflections, but I really want to show the beautiful water and reef structures, preferably with reflections/waves too... THANKS!
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