• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. pinkjr

    P3D v4 Dynamic Apron Lights - Library Objects

    Just open your model in MCX, go to attached objects and add the new "light" from drop down menu. Look for the parameters when you add it such as color, intensity, range. Then use the coordinates (x,y,x) to move it around your model, and the orientation to have it aim where you want it. It is...
  2. pinkjr

    P3D v3 PhotoRico TJBQ X

    Hope you guys enjoy it. FSX comes out this week, with v5 version the following week. This will likely be my last FSX development. Moving exclusively to P3D and 2020.
  3. pinkjr

    P3D v3 PhotoRico TJBQ X

    Finally, similar to my other sceneries.......the town comes alive at night!
  4. pinkjr

    P3D v3 PhotoRico TJBQ X

    Some recent updates prior to release Added ground poly rain for FSX and v5 versions Added Dynamic lights to ramp areas P3Dv5 features Material Settings on Ground Polys: A very highly detailed ground scenery. BQN features 70yrs worth of repaving, filling, concrete repairs...
  5. pinkjr

    P3D v4 TLOF Scenery : We develop, for free , addons for France area for P3D v4

    BTW, I have an unpublished scenery of the Bell Helicopter HQ in Fort Worth Texas (my former employer). I developed it for the 505 Employee simulator. If you're interested I can provide a copy to you. Take care, David
  6. pinkjr

    P3D v4 TLOF Scenery : We develop, for free , addons for France area for P3D v4

    FYI, my sceneries are free as well. If you like Police or USCG action......I have them on my TJPS scenery (PD), and the upcoming TJBQ (US Coast Guard). I am friends with local law enforcement and heli EMS pilots, so I always try to accommodate them so they can actually practice on their...
  7. pinkjr

    FSX MCX ignores specular color

    Thanks Arno. I think it's the same issue as before. If you ever apply a material template to either the model or .dae format, it defaults white. It must be toggling something inside the model. I just tried editing the model without the template, and manually entered transparency settings, and it...
  8. pinkjr

    FSX MCX ignores specular color

    Hi Arno, I posted this same issue about 4 years ago and at that time there may have been an issue with using material templates and essentially not saving specular colors in the mdl. I'm having similar issues again, where I open the FSX model, assign black specular (0,0,0), save as mdl, but...
  9. pinkjr

    P3D v4 Light Splash in v5

    Please disregard. Reassigned a new GUID and problem went away. Must be that it likes using unique GUID.
  10. pinkjr

    P3D v4 Light Splash in v5

    Hi, I have an issue with a basic Street Lamp "splash", which shows perfectly fine from FSX through v3, but on v5 the light splash does not show. I played with emissive bloom, making textures brighter, HDR on/off......can't figure this out, has something changed? This is how it looks on MCX...
  11. pinkjr

    P3D v4 Adding Specular to a GP

    Did you assign correct Z bias for each Texture?notice each material setting has its own layer/z bias value.
  12. pinkjr

    P3D v4 Adding Specular to a GP

    Are you creating your edits in ADE or in MCX? It seems you have overlying texture sheets with the same Z bias. If they lie on the same "layer" (Z Bias) they will either flicker madly, or not show at all.
  13. pinkjr

    P3D v4 Adding Specular to a GP

    Once you commit to using specular on GP, now you are entering P3D materials world. The fact that adding specular is the source of your problem tells me that you are having P3D material settings problems.
  14. pinkjr

    P3D v4 Adding Specular to a GP

    How are you importing your ADE into MCX? I suspect you are just loading the ADE-GP.bgl, cant do it like that.
  15. pinkjr

    P3D v4 Spot light MDL file re-read

    Ok, I had seen this thread and thought it was already implemented. I will try it again after implementation. Thanks!
  16. pinkjr

    P3D v4 Spot light MDL file re-read

    Yes sir, it is there as an attached object. I can see the basic positional attributes for it, but not the effect parameters as when you initially create it.
  17. pinkjr

    P3D v4 Ground Poly light reflection vs aircraft heading

    Has anyone run into the issue of a dark ground poly not reflecting (or reflecting) airplane lights depending on the heading (at night)? I have one that will only reflect (some) on an EAST heading, but pitch black on a WEST heading. I've tied changing layers, adding material settings, changing...
  18. pinkjr

    Street light illumination over transperant ground poly

    Add an empty LOD to the light splash model.
  19. pinkjr

    P3D v4 GP Immersive Defaults

    Actually I did what Don stated, made them 32x32 and it worked fine. Would prefere to do away with it, but I can live with it. Thanks!
  20. pinkjr

    P3D v4 Spot light MDL file re-read

    Arno I do this but it will not display the spot light when I load the model into MCX.
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