• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. Kekelekou

    FSX Finland sceneries

    Hyvää uutta vuotta! Happy new year! 2017 will be my "Fly over Finland" sim year! Almost 20 years ago, I was in Rovaniemi with Drakens and MiG-21s roaring all over the city! Lovely memories! I guess there is much to discovery over Lapland, so I am not asking for a whole HD Finland. I am fine...
  2. Kekelekou

    FSX Finland sceneries

    Terve Tatu! Thanks for your reply. So a HD landclass is provided for Lapland, but not for the rest of Finland. Am I correct? If that's the case, I'll keep FinlandX for its landclass for most of Finland, delete the files mentioned in your ealier post, then add the new sceneries for the HD mesh...
  3. Kekelekou

    FSX Finland sceneries

    Kyllä se on kaunis! Suomi on todella kaunis maa, FSX:ssakin, kiitos sinulle! Tatu, while FinlandX includes a landclass, you don't mention nay landclass for this new packset. Is it because you forgot to do so, or because no LC is included, or because it is not necessary? I am looking forward to...
  4. Kekelekou

    FSXA [Solved] How to lock a door?

    Nailed it, Rob! With 1 (>K...), the door handle is actuated, but the door remains closed all along. The nicest result I could have dreamt of! Thanks to you and you all who have helped!
  5. Kekelekou

    FSXA [Solved] How to lock a door?

    Thank you so much Rob for your very detailled and educational reply! :teacher: Will test that tonight.
  6. Kekelekou

    FSXA [Solved] How to lock a door?

    Oh boy... I am afraid I am not done with FSX SDK and XML! :laughing:
  7. Kekelekou

    FSXA [Solved] How to lock a door?

    Hi Tom, Got it now! TOGGLE EventIDs do ont need arguments. The related event is "fired" everything the eventID is read.
  8. Kekelekou

    FSXA [Solved] How to lock a door?

    I have managed to have the gauge working as expected with the following code : (A:RECIP ENG LEFT MAGNETO:1, bool) (A:RECIP ENG RIGHT MAGNETO:1, bool) || (A:EXIT OPEN:0, percent) 10 > && if{ 2 (>L:Stall_Sound, bool) } els{ 0...
  9. Kekelekou

    FSXA [Solved] How to lock a door?

    Hello Björn and Tom, Thank you for helping one poor XML-impaired gauge developer wannabe! I had no clue about what event traps are and their not working in external view. TOGGLE events seem a bit ambiguous to me. Everything would have been much easier if we could play with KEY_OPEN_EXIT:index...
  10. Kekelekou

    FSXA [Solved] How to lock a door?

    Hi there! The BN-2 features a door locking system : the pilot's exit can not be opened if either left engine's magneto is powered. I am working on adding such a locking gauge on my favourite add-on. FSX only allows us to play with "TOGGLE_AIRCRAFT_EXIT" event. Would forcing this toggle event to...
  11. Kekelekou

    FSXA A:FLAP DAMAGE BY SPEED inop. Any idea?

    Hi! Thanks for your inputs about this "issue". One explanation that I can imagine is that flap jamming/failure (or A:Var toggling) does not happen at the moment the "flap damaging speed" is exceeded, but one has to overspeed over a certain period of time to jam the flaps indeed. And that I...
  12. Kekelekou

    FSXA A:FLAP DAMAGE BY SPEED inop. Any idea?

    Hello Heretic, I don't know what I have changed, but now the flap failures work in both FSX and FSCaptain. Another mystery solved by a mystery trick. Thx anyway.
  13. Kekelekou

    FSXA A:FLAP DAMAGE BY SPEED inop. Any idea?

    Well, further tests report here. Well I did manage to jam the flaps on the F1's BN-2 Islander with the following flaps section in aircraft.cfg : [flaps.0] //Visual type = 1 span-outboard = 0.40 extending-time = 12 damaging-speed = 45 // initialement 115 blowout-speed = 60 //...
  14. Kekelekou

    FSXA A:FLAP DAMAGE BY SPEED inop. Any idea?

    Hello there! Playing with FSCaptain has brought my attention to the fact that [flaps] sections of an aircraft.cfg includes two parameters that define flap failures : flap damaging-speed and flap blownout speed. If the KIAS exceeds these values, two A:vars are supposed to be set to 1 : A:FLAP...
  15. Kekelekou

    Need help identifying font

    Hello TurboCompound, Have you given a try at What the Font? https://www.myfonts.com/WhatTheFont/ This website lists a few fonts that could match the one depicted on a submitted picture file.
  16. Kekelekou

    FSXA FS9 to FSX Conversion : Using MCX event log to update animations

    I'll look at the modeldef.xml for these two elevator codes Paul. Thanks for sharing.
  17. Kekelekou

    FSXA FS9 to FSX Conversion : Using MCX event log to update animations

    Heretic you are the man! I have managed to run a FSX native version thanks to your tutorial, your thread and your help (thx to Arno for the MCX too)! Still many things to fix, but modelling is such a blast! THANK YOU
  18. Kekelekou

    FSXA FS9 to FSX Conversion : Using MCX event log to update animations

    Will try it tonight, thanks again. And I have just figured out than I should use MCX development release. Yes, I know I am a low-watt bulb :laughing:
  19. Kekelekou

    FSXA FS9 to FSX Conversion : Using MCX event log to update animations

    Thanks for your help Heretic! I had a look at the GUIDs in the modeldef.xml to look for a typo, but I couldn't find the "elevator" animation tag. I have added the elevator code you posted in your "AI FS9 convertion" thread, retried to export, and now "elevator animation" can be processed. But I...
  20. Kekelekou

    FSXA FS9 to FSX Conversion : Using MCX event log to update animations

    Hello, Following my issues with a FS9 port-over, I am trying to use the AI method to convert the MDL to the FSX standard. I open the FS9 mdl, then export it as a FSX mdl. The eventlog shows several failures : 15:49 XtoMDL Information CRASHTREE completed in 00:00:00.0849609 15:49 XtoMDL...
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