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Search results

  1. W

    How to exclude default mesh

    George, Could you explain what you mean by broken? Visually, it is working fine (well, I am running P3Dv2.4 right now) - what will be fixed in V3 Dave
  2. W

    How to exclude default mesh

    GaryGB, The OP screenies were in Native DX-11 using tessellation. One unusual downside to tessellation that I am noticing though is that somehow due to the difference in rendering digital elevation data on the GPU (DX-11) instead of the CPU, the result from a Simconnect call to Surface...
  3. W

    How to exclude default mesh

    GaryGB, Hope these answers are what you are looking for. Let me know if you need more - I appreciate your interest! Dave ------------------------------------------------------------------------------------------------------------------------------------------------- * What LODs are listed in...
  4. W

    How to exclude default mesh

    Gary and Holger, Thanks for the interest in the Canyon! I just got "lucky" on the exclude_railroad polygon - didn't know there was such a thing. Sbuilder is great in showing the options. Now I am using the MicroDEM tool to lift up the terrain from NED to cover the bottoms of the pillars (I...
  5. W

    How to exclude default mesh

    @GaryGB No, I am not using any addons like FTX Global - just the Default plus a few homemade scenery addons. Thanks again for thinking about this. The reference link you point to shows how much thought had to go in to the design for a synthetic world - amazing! I have decided...
  6. W

    How to exclude default mesh

    GaryGB, I tried an Exclude_All_Railways polygon in SBX and it seemed to solve the problem. I thought that railways were simply textures laid on top of the underlying Land Class - apparently not so. Thanks again Dave
  7. W

    How to exclude default mesh

    GaryGB, WOW - thanks so much for your response. I edited my question with snapshots of the same exact view of the canyon with defaultFSX/P3D terrain versus the new DEM mesh which I have checked several ways to make sure that it sure that it is smooth in that area - see the TMF viewer (I...
  8. W

    How to exclude default mesh

    I am building a railroad bridge model across a canyon in Arizona and I wanted the mesh data to be more correct than the default low res mesh. I was able to get a Geotiff for the area (NED data) and used resample to generate a new BGL for the mesh but when I view it in FSX/P3D, I see some sort of...
  9. W

    Need an Annotator like tool for large area building generation

    Arno, Thanks much for your response! I will try that with ScenProc. Do I need a GeoTiff map photo? I haven't tried ScenProc except with OpenStreetMap data as a quick experiment. Currently, I just use FSEarthTiles to do an airport area in photoreal and then populate it with Instant Scenery...
  10. W

    P3D v2 AGNRectangularVegetation: Using ModelEntry GUID Rather Than Grouping id?

    Jim, Thanks much for your concepts and your documentation. I did discover that Copy/Paste ANNO_txt by happenstance - it is really quite useful in that once you make a pattern for a neighborhood, you can now reuse it easily. The only problem I had was figuring out where the copy was going to...
  11. W

    P3D v2 AGNRectangularVegetation: Using ModelEntry GUID Rather Than Grouping id?

    Jim, I tried your Annotator "script" for the Cottonwoods and Elms - terrific! Could you please create a similar script for some houses and or small buildings? Also, could you explain the elements of these Annotator scripts in terms of positioning so I could make some myself - I guess the key...
  12. W

    Need an Annotator like tool for large area building generation

    I would like to be able to add Autogen buildings to photoreal area BGLs, where I don't have any vector data, that would work somewhat like the Annotator Polygon Region option for vegetation. I would simply pick a GUID for the type of house and then draw a large rectangular area and get many...
  13. W

    Ace.exe errors out immediately now

    On Nov 13th or so, My original (FSX/ESP) version of ace.exe, which I use heavily to edit complex XML gauges, started erroring out immediately: AcewXML Parser Error Source C:\Program Files(x86)......xml Line: 0 Column: 0 Error:(0x83600FC1) I tried several backup copies and they do the same...
  14. W

    Conversion from fs9 gauge to FSX

    Using Aces as the development tool - needs FSX XML Well, I am using the FSX SDK Aces XML tool which doesn't support fs9 format.
  15. W

    Conversion from fs9 gauge to FSX

  16. W

    UpdateAlways Fix XML Map gauges

  17. W

    FSX VogelTree, new tool for detecting vegetation like AgenT

    Thanks much for your help Vogel, Thanks very much for your help. I will look into using sceneproc as you indicate - still I think that a quick graphical indication by a user of vogeltree that an area shouldn't have trees would be very quick and easy. Thanks for your value support! Dave
  18. W

    FSX VogelTree, new tool for detecting vegetation like AgenT

    No vector data but generic buildings are needed As I and another fellow are saying, we would love to generically repopulate large areas of Photoreal textures (like the new Megascenery V2 or our own FSET areas) with trees and buildings. I would think that an easy to use processor like VogelTree...
  19. W

    FSX VogelTree, new tool for detecting vegetation like AgenT

    Something like VogelTree for buildings? Since I already use FSET for the imagery of an airport area, VogelTree is a perfect tool for generating vegitation. I see that sceneproc is being utilized impressively for Autogen buildings but it requires an Openstreetmap set of data. For use in North...
  20. W

    Support tools needed

    Thanks for the lines to polys tip for QGIS Arno, Thanks for the lines to poly tip about QGIS. That seems to be a real help since I can't get/find SHP format data for the US from GEOFABRIK. Therefore, the best approach , although it is lot of work picking (deleting other polys) out the...
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