• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. W

    FS9 Static Gulfstream is slow under FSX

    I ended up downloading the development release of ModelConverterX, loaded my Gulfstream V that I had produced via SAMM, removed all LODs, removed all animations, minimized drawcalls (converting BMP textures to DDS as well), and rebuilt the library. This resulted in very good FSX performance.
  2. W

    Add moving aircraft at airport without using an FSX mission

    NOTE: I posted this to the Mission Development area but thought that a few of you who use SAMM might like to consider some easily added dynamic (but not regular AI) aircraft. I thought a few folks who like an airport to have some moving aircraft as well as static aircraft might like this tip...
  3. W

    Add moving aircraft at airport without using a mission

    I thought a few folks who like an airport to have some moving aircraft as well as static aircraft might like this tip. You can add a few prerecorded Flight Video files (FSR format) for driving some of the aircraft (you have to record yourself making the flights) and some AI aircraft following...
  4. W

    FS9 Static Gulfstream is slow under FSX

    Don, thanks for the quick response. I have tried several and still see the drop in performance. If I make a library out of a flyable Bell 206 or the Grumman Goose frrom the default FSX simobjects, I don't see any real slowdown at all even though they have a lot of polys - the problem with doing...
  5. W

    FS9 Static Gulfstream is slow under FSX

    I hope I'm not opening up an old wound or talking about an issue that is already been mentioned in this forum but I just want to know what I am up against. I want to add maybe 10 or 20 static aircraft to an airport. I have a library of most GA aircraft that was made for FSX (and with very nice...
  6. W

    Prepar3d - Simply Stunning (HD)

    Sorry, already asked and answered - but please keep reporting your evaluations! Thanks much
  7. W

    Prepar3d - Simply Stunning (HD)

    Looks great! What are the differences in performance, looks, and usage from FSX? Many of us are trying to get a sense of the product and whether we should get a license and get started so words of encouragement from early adopters would be very welcome. Also, what is your thoughts on loading...
  8. W

    Tweaks

    A few questions about your P3D Experience I am particularly interested in multichannel support. I would define this as the ability to assign a CPU core and a video card (or at least a port) to an independent view of the same database AND not have the performance be affected in the main channel...
  9. W

    Prepar3d pricing announced

    What about multichannel (namely 3 view) support Beatle (Great to see you again!) I was hoping that P3D might already have multichannel (assign a video card and core to an independent view - same database) support. I saw another post that just mentioned the phrase (multichannel) so I...
  10. W

    Using Simconnect to feed eyepoint to FSX

    Could you share your eyepoint Simconnect code Arno, Sorry that I didn't check to see your answer much sooner! Is there any chance that you could share a snippet of your Simconnect code for eyepoint control? I have a very simple six degree of freedom simulation (written in C that I could...
  11. W

    FSX Mission Fire effect drawing order issues

    Thanks for the advice - any workarounds? Thanks for reading my problem with fire effects - do you know any work arounds? Are there any fire/smoke effects that are better than others? Is it chiefly because I am in downtown Seattle with a lot of ordering issues there - the terrain and most...
  12. W

    FSX Mission Fire effect drawing order issues

    I seem to be having problems with using a fire effect attached to the GEN_SceneryEffect on top of a building in downtown Seattle. I get interference with clouds and other buildings in terms of drawing order - for example, clouds in front of the fire. Is there anything to try - I have...
  13. W

    Using Simconnect to feed eyepoint to FSX

    I am interested in using Simconnect to provide the 6DOF eyepoint to FSX so as to just use FSX as the out-the-window scene (with the airplane sim done with separate code) but my calibrated eye shows a definite stutter (missed frame updates) particularly when turning. I wondered if anyone out...
  14. W

    FSX FSXME - Substitute Object Capability?

    Hi all, Still learning! One thing I wondered is if you could easily substitute one object for another - this is key when the object has many references - say, over 10. You might have the need to change from a MenuItem or one kind of trigger to another. I ran into this with replacing the...
  15. W

    FSX How to add an animated object

    OK, I've cleared up my confusion - well really I added to it maybe! It is when I test a mission in ESP, not FSXA, that the bush_pilot won't wave to me. In ESP, only ppl_andreolirig will work(wave) - as he does in ModelConverterX. I don't have any idea what is different between FSXA and ESP...
  16. W

    FSX How to add an animated object

    One small aside as far as objects, I looked at http://lc0277.nerim.net/sceneobjects/ for a hospital with a landing pad and I just can't find one. I remember reading about one in some other thread but I can't find that thread. Anyone seen a hospital object? Thanks much whitav8 (Dave)
  17. W

    FSX How to add an animated object

    I am using Acceleration as well - both for development and execution - recently generated from FSXME. I notice the same thing with MCX - some objects that clearly have animation sequences (you can tell from the animation frame counter moving) do not move and others, like the zebra, and...
  18. W

    FSX How to add an animated object

    Hi all, Sorry that I can't resolve this one easily. I'm pretty sure that I am using the correct bush_pilot <MDLGuid>{1E3F7492-8EBB-49AF-815E-78BED9497761}</MDLGuid> but there seems to be some weird set of interference from other objects or triggers maybe. I have successfully gotten a...
  19. W

    FSX How to add an animated object

    Thanks jeap67 and gunner - I finally got ppl_andreoilrig to wave at me - switch back to bush_pilot and still static. I will keep looking in the html file for differences but thanks for the help. I am using FSXME and not OPT but I will try just OPT as well. Is there any way to figure out...
  20. W

    FSX How to add an animated object

    Gunner, Sorry but it doesn't seem to work for me. I tried various people - bush pilot was one of them - preceded only by a ActivateNodeAction to a scenery object with animation looped standing right in front of my heli at the mission beginning - he just stands there. <Descr>New Scenery...
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