• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. DaveWG

    MSFS20 Blender2MSFS support thread

    Is anyone else seeing this issue with version 0.36, or is it only me?
  2. DaveWG

    MSFS20 [GUIDE] Converting Aircraft from FSX to MSFS

    Good info there, thank you.
  3. DaveWG

    MSFS20 Blender2MSFS support thread

    No, the behaviour XML is still there, and correct.
  4. DaveWG

    MSFS20 Blender2MSFS support thread

    I've been using the info provided here regarding animations: https://www.fsdeveloper.com/forum/threads/primer-to-3d-asset-creation-for-msfs.448401/ It's been working fine with 0.32.1, but when I export with 0.36.0 all animations are set at keyframe 0 and don't animate.
  5. DaveWG

    MSFS20 Blender2MSFS support thread

    Thanks for the update, however none of my animations or visibilty tags are working with 0.36.0. Gone back to 0.32.1 and they work fine.
  6. DaveWG

    MSFS20 Animations with Blender exporter

    Ah, ok, thanks. It's not too bad on my current model, that's only a handful of duplicated animations. Now I know I can press on. Cheers.
  7. DaveWG

    MSFS20 Animations with Blender exporter

    Hi chaps, Slowly getting to grips with the animation process. Is it possible to have the same animation name on more than one part? At the moment if I name a second part animation with an animation name that's already been used on another part, Blender renames the first animation to...
  8. DaveWG

    MSFS20 Animations with Blender exporter

    Thanks Dean.
  9. DaveWG

    MSFS20 Animations with Blender exporter

    Brilliant, thanks.
  10. DaveWG

    MSFS20 Animations with Blender exporter

    Ah, so you name the animation. I was naming the part. I'll try that later, thanks.
  11. DaveWG

    MSFS20 Animations with Blender exporter

    Tried, yes, succeeded no.
  12. DaveWG

    MSFS20 Blender to MSFS Exporter on day one?

    Great news! Thank you for all the work you've put into this.
  13. DaveWG

    Military Ai Aircraft Load outs

    What you may be able to do in this case, as it's for your own use, is load the model into mcx and remove the visibility tags for the drop tanks.
  14. DaveWG

    Droppable objects

    You can use them anywhere in freeflight, but to do so you need to start with an edited saved flight. First off, load a saved flight file into notepad. Saved flights are usually in "C:\Documents and Settings\~username~\My Documents\Flight Simulator X Files" and have a .FLT extension. Add the...
  15. DaveWG

    FS9 to P3D model conversion not accepting visibility conditions

    Update: looks like there was a fault with the code for the landing light switch included with the Anson causing it to force the lights off unless you used the actual panel switch. I've corrected the code and here's a link to a new gauge cab file. Just replace the original with this...
  16. DaveWG

    FS9 to P3D model conversion not accepting visibility conditions

    Sounds like there may be some XML code in a gauge that's forcing the landing light off. Been a loooong time since I built the Anson but I can't remember if there was anything that may do that.
  17. DaveWG

    FS9 to P3D model conversion not accepting visibility conditions

    Have a look in the aircraft.cfg, see if you can find as line for prop rotation. If it reads -1,-1 change it to 1,1
  18. DaveWG

    Scrapbook software recommendations?

    How about Kuadro http://kruelgames.com/tools/kuadro/
  19. DaveWG

    MCX feature suggestion

    Thanks for looking into it. There's no hurry, just if you have time.
  20. DaveWG

    MCX feature suggestion

    That's fine, but that affects all the parts using that material. What I would like to do is to be able to change material settings for specific parts. For example, a model has two parts that use the same material and texture. If I could assign a different material to one of the parts, I could...
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