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Search results

  1. DaveWG

    P3D v4 Doug Dawson's xml2ipc gauge

    Yes, mainly your vtol stuff Rob.
  2. DaveWG

    MV-22B Osprey

    Superb work. Can't wait to try this in P3d v4.
  3. DaveWG

    P3D v4 Doug Dawson's xml2ipc gauge

    No worries Doug, whenever you can, no hurry. :) Thanks for considering it, and thanks for all your useful gauges and utilities.
  4. DaveWG

    P3D v4 Doug Dawson's xml2ipc gauge

    Hi Doug, is there any chance of recompiling your xml2ipc gauge for P3d v4? Thanks.
  5. DaveWG

    FSX Iceland revisited - terrain scenery

    Excellent work. Visited Iceland earlier this year and loved it. Going back again next year. Been to the top of that church. Looking forward to this scenery very much. Keep up the great work.
  6. DaveWG

    Reversing Animations

    Have you tried <Scale>-1.0</Scale> May need a <Bias> entry as well. ? Have a look at the "lever_flap_reversed" part in the default modeldef.
  7. DaveWG

    Reversing Animations

    With things like this in the past I've added a new entry into the modeldef.xml to reverse the animation, then applied that with the animation manager in MCX. It will still look backwards in MCX but should animate correctly in the sim.
  8. DaveWG

    P3Dv4 Material Scripting

    That I don't know.
  9. DaveWG

    P3Dv4 Material Scripting

    Try this: http://daveg.cbfsim.org/beta/TextureTest.zip It's a basic cube set up to change it's texture when it's raining. I've included the script which needs to go in your P3d/scripts folder.
  10. DaveWG

    P3Dv4 Material Scripting

    Yes, that worked last time I tried it.
  11. DaveWG

    P3Dv4 Material Scripting

    I don't have a working mdl at the moment. The one I did have was just for experimental purposes and had since been deleted. I could make a simple one to send you, but it won't be until the weekend.
  12. DaveWG

    P3Dv4 Material Scripting

    I experimented with a couple of scripts on an aircraft mdl, which worked as expected, but that was done using Max and the SDK tools and not with MCX.
  13. DaveWG

    Hierarchy editor improvements

    Thank you Arno. Those will be very useful.
  14. DaveWG

    P3Dv4 Material Scripting

    The LUA files go in the "Prepar3D v4/Scripts" folder
  15. DaveWG

    P3Dv4 Material Scripting

    It's used on the glass material in the g1000 interior mdl.
  16. DaveWG

    P3Dv4 Material Scripting

    The default Mooney g1000 interior mdl uses material scripting for the rain effect.
  17. DaveWG

    P3D v4 Visual Studio options

    Ok, thanks Doug. The SDK said Vs2015 or higher, so I assumed 2017 would be ok. I'll look for the 2015 version. Im intending to use C++.
  18. DaveWG

    P3D v4 Visual Studio options

    Hi all, I'm looking at dabbling in some simconnect programming, mainly as a learning experience, but hopefully I'll produce something useful too! I'm OK with XML, but want to take to the next level. I've downloaded the Visual Studio Community 2017 installer, but there are so many options and...
  19. DaveWG

    3DS Max animation export problem

    Did you set start and end frames in the Aces animation manager at step 6 in your list of steps above?
  20. DaveWG

    P3D v4 Tool to check the AI Aircrafts consistent to V4

    Yes, you'll need to convert or replace the FS9 models. You may be able to use MCX to do the conversion but it's not always successful or simple.
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