- Messages
- 221
- Country

I have a simple box object that I created in 3ds max. I used the auto key feature and set key frames so the box would rotate. It rotates fine in 3ds max but when I export it and import it in MCX, it shows the animation slider with the play buttons but when I play the animation, the box does not move. My steps are:
1. Design the box
2. Use the auto key frame feature to set key frames for animation.
3. Verify object rotates as expected in 3dsmax.
4. Click on Aces Tools > Start the FSX animation manager.
5. Make sure the name of the object is in the text box at the top right.
6. Click on Ambient > Create, to move it in the Object Anims list box.
7. Close out of the Animation manager.
8. Go to Export and select type as .x file, name file and click save.
9. Check Export Animations under Animation Export.
10. Click OK.
11. Drag and drop .x file from folder that contains both .x and .xanim files to MCX.
12. Click on the animation play button (which does not do anything).
Am I missing a step somewhere? Thanks in advance for the help. I am going to post this over on the MCX side as well.
1. Design the box
2. Use the auto key frame feature to set key frames for animation.
3. Verify object rotates as expected in 3dsmax.
4. Click on Aces Tools > Start the FSX animation manager.
5. Make sure the name of the object is in the text box at the top right.
6. Click on Ambient > Create, to move it in the Object Anims list box.
7. Close out of the Animation manager.
8. Go to Export and select type as .x file, name file and click save.
9. Check Export Animations under Animation Export.
10. Click OK.
11. Drag and drop .x file from folder that contains both .x and .xanim files to MCX.
12. Click on the animation play button (which does not do anything).
Am I missing a step somewhere? Thanks in advance for the help. I am going to post this over on the MCX side as well.





