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Search results

  1. Rick Celik

    I want to add extra objects [different civilians and trees], to my scenery i am working on ? How to add without having to create in blender ?

    See post above, it will be helpful. There are programs, I use character creator 4, but I think there's free alternatives such as makehuman.
  2. Rick Celik

    I want to add extra objects [different civilians and trees], to my scenery i am working on ? How to add without having to create in blender ?

    I think there might be some libraries available on flightsim.to, but remember these might have certain copywrites attached to them. Be sure to read all legals if your intent is payware and freeware, I would still take a look at the legals. I would suggest reading the sdk / youtube regarding...
  3. Rick Celik

    MSFS20 Sydney Seaplane Base and Surroundings W.I.P

    Hi Beesty, thank you for the kind words! Yes we definitely will be developing with Orbxs Sydney Cityscape in mind :)
  4. Rick Celik

    MSFS20 Animated Simobjects bouncing and sliding / lagging animation

    Well I think I've found the issue with the animation. So in 3dsmax this is my process: Link the grouped girl model and bones to a dummy box that follows a path constraint. I have found that you cant bake the animation if you have LINK in 3dsmax. From what I have gathered, the reference...
  5. Rick Celik

    MSFS20 Animated Simobjects bouncing and sliding / lagging animation

    I've tried this still no luck, seems to bounce up and down the terrain. Disappears into the terrain then starts climbing, its all over the place. Might look into the reason being its close to the coastline.. *EDIT* - the fake terrain underneath the path was causing a bouncing and discrepancy in...
  6. Rick Celik

    MSFS20 Animated Simobjects bouncing and sliding / lagging animation

    Hi Christian, Yes my sim.cfg is set up correctly, the only issue I have now is that the character while following the path, seems to gain altitude and no snap to the ground...or it sinks into the ground LOL. I've tried everything from collision materials to adding bounding boxes. No luck. My...
  7. Rick Celik

    MSFS20 Animated Simobjects bouncing and sliding / lagging animation

    Hi all, I've got my characters into MSFS and animated them, however they bounce and slide across the terrain? Any clue what can cause this? I've tried all sorts of things like check the "snap to ground" off etc. Also, my animation is smooth while my character runs for the first lets say 100...
  8. Rick Celik

    MSFS20 Sydney Seaplane Base and Surroundings W.I.P

    Hi all! Thought its time to share another quick update and our first one for 2024. I've been hard at work in between my other commitments to get this fun scenery out to you all. There's not a lot left, however I do aim to take this scenery to the next level, so: we've started adding the...
  9. Rick Celik

    MSFS20 Character Creator to 3dsmax

    Ok so I was converting to game base in CC4 which was causing the black texture issue, suspecting its the triangulation. I've managed to get it looking better but now the clothes have these marks on them, however the texture file looks clean! Not sure whats happening, been at this whole CC4...
  10. Rick Celik

    MSFS20 Character Creator to 3dsmax

    Re opening this topic, I've been able to sort out my animations and import into 3dsmax as a single mesh, however when I apply a flight sim material, I get a black texture... all the textures are in the correct format. Left side is directly after importing into 3dsmax from CC4. Physical Base...
  11. Rick Celik

    MSFS20 Character Creator to 3dsmax

    Ok guys so I managed to figure out what the issue was, when importing from CC, after combining all the meshes together in 3dsmax, you need to re skin the model, apply the envelopes and weights then all looks as it should!
  12. Rick Celik

    MSFS20 Character Creator to 3dsmax

    Hi all! I'm just in the process of adding some final touches to my Sydney Seaplane base scenery, and was wondering if anyone has any experience on how to set up Character Creator for 3dsmax and then to export to MSFS? Would love to add some animated people to the scenery. I get lost somewhere...
  13. Rick Celik

    MSFS20 3dsMax Animation Workflow

    Thank you for your reply, sorry I'm a little confused. So you do need to re rig your character with new bones and then re unrwap UV the model using a single texture sheet?
  14. Rick Celik

    MSFS20 3dsMax Animation Workflow

    Hi all, Just wondering what the general workflow would be in regards to animation and 3dsmax. I'm stuck on a few issues, I create my character in external software, import into Mixamo to get animations and then back into 3dsmax. However when I combine the mesh of the "human" to make it one...
  15. Rick Celik

    How to get MSFS glass material transparent in MSFS

    From what I know, you adjust the transparency to your desired look via the actual texture file. PNG with transparency / alpha.
  16. Rick Celik

    MSFS20 Sydney Seaplane Base and Surroundings W.I.P

    A mix of a few different software! Glad you enjoyed it. We are hoping for a release by Christmas, but that could change as we want this to be optimized properly. haha! Now that's a good idea, maybe we'll create a fictional optional helipad with release, love your work with the Helis...
  17. Rick Celik

    MSFS20 Sydney Seaplane Base and Surroundings W.I.P

    Ok guys a quick update! Decided to go ahead and do custom vegetation for the scenery. I think the results are looking promising. I've kept performance in mind using low draw calls and lods. Enjoy...
  18. Rick Celik

    problem sun/light reflection on custom vegetation (Planes)

    Yes just realized that, the only thing I have to do is align the UVWs with the texture, the UVWs are overlapping each other so they still need to be sorted in the UVW space. The trees are made in TreeIt not blender, I dont use blender. My question was the workflow from TreeIt to 3dsmax.
  19. Rick Celik

    problem sun/light reflection on custom vegetation (Planes)

    Does anyone have a workflow on how to export from TreeIt into 3dsmax, I can get the model into 3dsmax, its just how to go about texturing and the UVWs?
  20. Rick Celik

    MSFS20 Grass not showing in certain areas

    Thanks for the kind words and help @GaryGB yes now that I've got some time ill definitely be looking into getting the height and color correct o_O
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