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Hi all,
Just wondering what the general workflow would be in regards to animation and 3dsmax.
I'm stuck on a few issues, I create my character in external software, import into Mixamo to get animations and then back into 3dsmax. However when I combine the mesh of the "human" to make it one single mesh, the animation is lost. Do we need to delete original bones and re rig new bones? Whats the general workflow when it comes to this approach?
Thanks in advance
Rick
Just wondering what the general workflow would be in regards to animation and 3dsmax.
I'm stuck on a few issues, I create my character in external software, import into Mixamo to get animations and then back into 3dsmax. However when I combine the mesh of the "human" to make it one single mesh, the animation is lost. Do we need to delete original bones and re rig new bones? Whats the general workflow when it comes to this approach?
Thanks in advance
Rick
