• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. ZdenniZ

    MSFS20 (RESOLVED) CTD after last update = in compiled version only of custom Airport

    (copy)(copy)(copy)(copy)(copy)(copy) stuff in the xml? It looks like it is the only bug causing CTDs left now.
  2. ZdenniZ

    MSFS20 Distortion on Projected Mesh Polygon

    I've come across the same issue and it's just a matter of cutting more edges in the distorted areas as projected mesh seems badly intolerant to ngons...
  3. ZdenniZ

    Window/Glass

    You'd want to cut out the window with the knife tool and assign msfs glass material to the face you will get - the simplest way to do it. You will also need to make the inner walls of the building (or at least make a box right behind the window and give it some texture) if you use that material...
  4. ZdenniZ

    MSFS20 Ground turning pink

    This has to do with usage of Asobo textures in your project. Somehow if you do that the textures become unavailable and not only in your scenery but anywhere in the world. I had the same happening with my scenery - an Asobo texture used for an apron caused loss of that texture in my scenery and...
  5. ZdenniZ

    Comparing the 3 ways to texture the ground...

    The default normal map is used for interactions with the rain (at least). I am sure you've noticed that with scenery objects you do not have any wet effects on them when it's raining. Remove the normal map and a ton of users will whine that their custom ground does not get wet. A better way out...
  6. ZdenniZ

    MSFS20 Airport Ground Poly That Follows MSFS DEM Model

    Skidmarks to the left of the plane's nose are imported as scenery, to the right - as projected mesh. Can you spot any difference? Skidmarks with white markings, again projected mesh. No problems with crispness whatsoever:
  7. ZdenniZ

    MSFS20 Airport Ground Poly That Follows MSFS DEM Model

    Skidmarks made with pure projected mesh: To me it looks crisp enough.
  8. ZdenniZ

    MSFS20 Airport Ground Poly That Follows MSFS DEM Model

    Why not? They possibly use custom materials for the aprons, but otherwise you can do everything you need with them alone.
  9. ZdenniZ

    Remove road and traffic

    There is no tools to do it currently. The roads are part of separate vector data that is not excludable.
  10. ZdenniZ

    AO-Baking from Bill Womak Tutorial - Problem

    Are you sure you have a light source in your scene? If I am not mistaken, you either need to have a light source in the scene itself or your environment needs to be configured to become the light source. Otherwise there is nothing to bake for the renderer.
  11. ZdenniZ

    MSFS20 Airport Ground Poly That Follows MSFS DEM Model

    Projected mesh is crisp enough for large scale objects. Smaller details can be made with plain 3d objects put above the main mesh at a very small elevation to avoid penetrating the ground or z-fighting. You can also use native aprons with custom materials. For now there is no analogue of FSX/P3D...
  12. ZdenniZ

    MSFS20 Blender cloth simulation baked to bones

    Thank you for a great and detailed tutorial! Looks like this workflow deserves a "MSFS cloth toolkit" plugin :scratchch;)
  13. ZdenniZ

    Blender addons for scenery developers

    For aerial background scaling I just use simple math. For example you know runway's length in real world in meters is 3500m. You measure the runway on your background image in Blender in current units, it could read 5m, 10m, whatever. Suppose it reads 10m on your image. Then, you need to scale...
  14. ZdenniZ

    Spot light shines through geometry

    Sad but true.
  15. ZdenniZ

    Spot light shines through geometry

    Well, I can tell you that msfs tools exported gltf couldn't care less about the shadows or other light properties. Here is everything that it contains re. the light: { "extensions" : { "ASOBO_macro_light" : { "color" : [...
  16. ZdenniZ

    Spot light shines through geometry

    Your emission is probably set to black, set it to white.
  17. ZdenniZ

    Spot light shines through geometry

    Nope, not going to work. Flipped normals just prevent displaying light effect on the face turned directly to the light. They don't block it. If you put another object on the way of the light with "normal normals" after the object with a flipped face it will still be lit. Nope, all the way...
  18. ZdenniZ

    Spot light shines through geometry

    Too early to get happy 😄. The method works ok with uniform faces, but not with structures like this: There are multiple area lights beneath the structure and no matter what faces I flip, it looks like it keeps refracting inside of the wood and come to its narrow sides. The sides directly...
  19. ZdenniZ

    Spot light shines through geometry

    It works! I did think about this yesterday and thank you for reminding me about it :) But! If you just flip normals of the whole object, then the light will not affect only the face which is turned towards the light, but all other faces will be lit. This is the configuration in which the light...
  20. ZdenniZ

    Spot light shines through geometry

    Here's what happens with Asobo's spot light compiled from SDK SimpleScenery sample: Shines right through the depicted textured object. Sigh. I created a zendesk ticket on this, today received a message that the bug is registered in their internal bug tracker. Let's hope for resolution some day.
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