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  1. arno

    An unplanned new feature: Unwrap Texture Creator

    Let see if I can download one of those models to see what happens.
  2. arno

    An unplanned new feature: Unwrap Texture Creator

    Right, that's weird, normally you should get some exception. You could try to just copy the mdl file to another folder, if it loads then it might be texture related.
  3. arno

    MCX Blender to MCX - How to contain emissive lights

    I did some further analysis and the issue is indeed that the MCX preview does not render emissive colors correctly (it only does the emissive texture). I will update the shader of the preview to show the emissive color as well.
  4. arno

    An unplanned new feature: Unwrap Texture Creator

    I do not have that specific add-on. What is the error message that you get when you try to load the model?
  5. arno

    An unplanned new feature: Unwrap Texture Creator

    Thanks, hopefully that will help to reproduce the issue.
  6. arno

    An unplanned new feature: Unwrap Texture Creator

    Thanks for confirming, there must be a bug there. For those of you when the zoom does not work, is it directly after starting MCX and loading the object or did you do other things first?
  7. arno

    An unplanned new feature: Unwrap Texture Creator

    Do you have .NET 8.0 x64 runtimes installed?
  8. arno

    $VCpanel texture

    Glad to hear you figured it out. No problem for the false alarm, that way we all learn something new.
  9. arno

    $VCpanel texture

    And does it happen with any model? Like i said I can't reproduce it, so that makes it hard to see why this can happen.
  10. arno

    $VCpanel texture

    Hi, I just tried with a FS2004 aircraft as well. I loaded the FS2004 MDL, then I exported the interior model to a FSX MDL file. But even in that case I do not see the extension being added to the VC texture. It still shows up without. Where do you see the extension added? When you look in the...
  11. arno

    $VCpanel texture

    Hi, Can you let me know what workflow you use when you see the issue? I tried to reproduce it by loading an interior model and exporting it to FSX MDL format. But if I then load it again the VC textures do not have an extension. So I can't reproduce this behaviour yet, but maybe I use the work...
  12. arno

    $VCpanel texture

    Let me check, sounds like a bug that might have got in somehow.
  13. arno

    An unplanned new feature: Unwrap Texture Creator

    I will need to test with a MSFS model, I mainly used FS2004/FSX models now to test. Bit MSFS can remain tricky as the package tool often flips the texture, so the source and final version are not the same. Maybe I should add a flip open when saving I'll check if I can find out why sometimes the...
  14. arno

    An unplanned new feature: Unwrap Texture Creator

    As long as you have .NET 8 it should work, but I thought that Microsoft does not support Windows 7 for the recent .NET versions indeed. Zooming has not really changed in recent versions, so what kind of issues do you have?
  15. arno

    FSX:SE UVMAP dream

    There is a save texture button that allows you to save the unwrap texture to different formats. If you incheck the render polygons you Indeed only get the lines. I can put a background image on the wishlist, but I'm not sure how easy that is to implement, it would have to move with the...
  16. arno

    ModelConverterX 170 and 180 -Unable to Export Model

    I have just modified the code that checks if the C++ 2005 redistributable is installed. It will now check both for the RTM version that you installed from the FSX disks or the SP1 version that it already checked for before. So hopefully with the next development release you can use the latest...
  17. arno

    ModelConverterX 170 and 180 -Unable to Export Model

    Are you sure that you selected FSX MDL as export format then and not the FS2004 MDL format?
  18. arno

    An unplanned new feature: Unwrap Texture Creator

    Sometimes working on new features does not go as I expected. For example a few days ago I got the question on the forum is ModelConverterX can also export unwrap textures. So I replied to that user that this feature is on the wishlist (actually it has been on the wishlist since 2013), but that I...
  19. arno

    MCX Blender to MCX - How to contain emissive lights

    I just had a look at the glTF model. It seems it is just the emissiveFactor property of the material that makes it emissive. That is a property that MCX can read and write to glTF files, so I think it is just the preview that does not show it correctly. I need to check how I can render in such a...
  20. arno

    FSX:SE UVMAP dream

    This uses the current texture mapping of the object and creates an unwrap texture based on that. So it does not use the existing textures (although I added an option to blend the existing texture with the unwrap texture), but it requires that the model is already textured.
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