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Search results

  1. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Hi Kris, I found a solution! :D Look at my answer on this thread ...! Thank you for all your dedication!;)
  2. Chrismot

    FSXA Dimmable night lighting

    Hello Michael2, and thank you for answering me. I found a solution with Blender: 1. My basic texture, the one to be illuminated, must have an Emissive Properties set to "AdditiveNightOnlyUserControlled"; 2. The dimmable texture has a diffuse black texture and a totally white "Shading Emit"...
  3. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Hi Kris and everyone, The new version of Blender2FSX seems to work very well! Thanks to Kris and MANOCHVARMA RAMAN for their wonderful contribution! BUT ..., has anyone tried the method proposed by Bill in this thread? I try to succeed in setting up this dimmable texture, but it seems that the...
  4. Chrismot

    FSXA Dimmable night lighting

    Hi everybody I work with Blender2FSX. My diffuse texture is a totally transparent black, and I have my texture $ VC_l in the "Self-illumination" slot (In Blender : Shading - Emit = flag). I understood that the texture used in the xml gauge of enlightenment had to be white! The system seems to...
  5. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Hi Kris, When I load blender at startup, and Blender2FSXP3D with P3D checked, I can not open the TAG Visibility to select. I have to go through FSX checked to be able to select the TAG Visibility ...! Thanks for checking this issue ...
  6. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Hi Manochvarma Raman, I simply use the texture proposed by Bill HERE ... Then I added a little color, according to my model.
  7. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Hi Krispy and Ron, I continue my tests with the latest version of the tool-set, in real situation on my last project, and everything seems to work perfectly! I even reproduced the realistic glass explained by Bill in this thread, which had been difficult for me with the previous BlenderToFSX...
  8. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Hi Arno, And it would be attributes that would not be compatibles in them ...? Or is it an error of Xtomdl ...? Or xtomdl works properly, and we are looking for something impossible?
  9. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Hi Kris, This is a problem I had already raised months ago ...! http://www.fsdeveloper.com/forum/threads/blender-to-p3d-toolset-to-be-retired-new-fsx-ver-with-p3d.437484/page-4#post-751933 I think it never worked; It seems that the transfer of this information in the .mdl file does not happen...
  10. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Hi Kris, Very good Job! It works for me...! I was able to compile my project (saved before ...;)) with P3Dv3, P3Dv4, and FSX in automatic mode ... As the mdl files look quite different in size, I will test tomorrow these three versions on the simulators to see if I see any differences. I will...
  11. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Of course...! Or the FSX or P3dv4 SDK ...! But FSX-STEAM does not have a personal SDK, and in this case, it is useless to have a tool that points to a non-existent SDK ... That's what I meant.
  12. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Hi everyone, For information, neither FSX-Steam nor FSW-Steam have an SDK. So no need to develop for these simulators!
  13. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Hi Kris and Ronh, It works...!!! :) For P3D v3 and P3D v4 ... I was only forgetting to initialize the Toolset. But, on the other hand, the Auto Detect SDK for FSX does not work!
  14. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Kris, Yes, I did that! A new installation of your version of BlenderToFSXP3D. I sent you an email ...
  15. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Hi Kris, I just used the automatic version of FSX ...! The result is above ... I then tried the manual version of the SDK of P3Dv4. Same result! I also specify that I use, for the tests, a model that compiles perfectly with the version Blender2FSX v088, and also with the version Blender2P3Dv4...
  16. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Hello Krispy, Here is the first result with FSX SDK Path "Auto Detect SDK" ...!
  17. Chrismot

    FSX Blender Tool-set Beta For FSX/P3D Test Files

    Hello Krispy, I congratulate you for your work of perfecting Blender to FSX and P3D! A huge thank you! I used your Blender2FSX v0.88 to create and complete a large Morane D-3801 modeling project. On sale since yesterday ...! I will test your new Beta Tool-set and I'll keep you informed ...
  18. Chrismot

    P3D v4 Blender to P3D ToolSet - *To be retired - NEW FSX ver with P3D"

    Hi Ronh, Yes it works ...! :) But I can not take over the whole of a model to transform it by reloading all attachpoints and animations: too much work! On the other hand, for my new project, BlenderToP3D looks perfect! I congratulate Ronh and Krspy again ...
  19. Chrismot

    P3D v4 Blender to P3D ToolSet - *To be retired - NEW FSX ver with P3D"

    I will try this....! Thank you.... But, to redo my attachpoints, only with BlendertoP3D? Or BlenderToFSX AND BlenderToP3D...?
  20. Chrismot

    P3D v4 Blender to P3D ToolSet - *To be retired - NEW FSX ver with P3D"

    I found exactly the same problem under P3Dv3 and v4 ...; both versions of Blender3P3D have been tested ...! And unfortunately, I do not have a "simple" model to present ... My model is a whole aircraft ...! And as you say, maybe the new version of Krispy will solve the problem, because I do not...
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