• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Sorry! I canceled my post before seeing your answer ... because I have found the answer !!! My problem was that my dds file does not have the same name as used in the loading of the texture in Blender ...! Case solved! A thousand apologies friendly... :D
  2. Chrismot

    Tut: Non-linear gauges and Blender interpolation

    Yesss...! So this will help me a lot ...! But what a quick response !!;) Huge thank you Daan ...:D
  3. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Thank's Kris and Daan...! Also for me, a little tutorial would be ideal! But there is no rush ...! Take your time ... I will do some testing on my side ... ;)
  4. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Hello everyone, It is said that the animations must be linear ... But looking at the ASI's cockpit below, it's absolutely not linear! How to solve this dilemma with Blender2FSX? Thank's for the help :D
  5. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Hello Kris, Yes, I read that in a post Captain_x, but it was out of my head ...! Thank you for the reminder ...! Case solved!:rolleyes:
  6. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Hi Kris, My wheel turns, but with a slight slowdown, probably at the beginning of each animation (frame 0), or the end of the 100 frames ... Can this be corrected? Thank you for the help...:D
  7. Chrismot

    Blender to FSX Toolset

    Sorry but... what is PM?
  8. Chrismot

    Blender to FSX Toolset

    No Felix, nothing changed in the modeldef.xml (original)! ...
  9. Chrismot

    Blender to FSX Toolset

    The image of my Blender console is HERE...
  10. Chrismot

    Blender to FSX Toolset

    So soooo sorry...! Here is the link for the error message ;)
  11. Chrismot

    Blender to FSX Toolset

    Hello Felix, First observation: the export run without error, but no animation of the landing gear in FSX ...! It remains in position "0" of the frame. The .mdl file is much smaller... So sorry...:( Thank you for your great job
  12. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Many Thanks, Krispy! I really appreciate ...;) We can also specify that for a FREE tail wheel, the animated object must be tagged by assigning the TAG "c_wheel" (not "c_gear" - reserved for the animation of the extended and retracted landing gear and suspension). The c_wheel must be animated...
  13. Chrismot

    Blender to FSX - Skinned meshes mini-tutorial

    Here is the link for the image that refuses to directly display ... !!! With apologies ...
  14. Chrismot

    Blender to FSX - Skinned meshes mini-tutorial

    New Link...!
  15. Chrismot

    Blender to FSX - Skinned meshes mini-tutorial

    Google Drive Problem...!
  16. Chrismot

    Blender to FSX - Skinned meshes mini-tutorial

    Hello everyone, As explained in a previous post, with the old version of Blender2FSX, my landing gear animation work very well (all parts/objects tagged - no-tagged armatures, skinned mesh non checked). With version 8, I get the following message: What is the solution to my problem? Thank...
  17. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Hello Krispy, Maybe a video on the animation of a Tailwheel ...! In the forum, the answers seem to me not very accurate ... Thank you for your help!
  18. Chrismot

    Blender to FSX Toolset

    But ... how wonderful! Blender2FSX is a true gift that encourages developers to use Blender ... I have made my choice!Thank you Felix! Chris
  19. Chrismot

    Blender to FSX - Skinned meshes mini-tutorial

    Hi Felix, After multiple tests, here are my findings: The method "old" comprising to parent objects with bone and then tagging each objects of the structure works! My landing gear is well positioned with the corresponding animation. The new "preferred" method gives me some problems! I tried...
  20. Chrismot

    Blender to FSX - Skinned meshes mini-tutorial

    A huge thank you Felix! I will continue to do my tests inspiring me your advices ...! :confused::) Chris
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