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Hello guys 
The latest release, which hopefully resolves all the issues with skinned meshes, is out! Here are some tips concerning skinned meshes:
I excluded armatures from export because of the "22 connected bones" limit in FSX, which made it practically impossible to have more than 22 bones in one armature. Without armatures, FSX sees the root bones of the armature as "free". Dutcheeseblend might find this useful with the cowl flaps of his Fokker T.5.
If anything more comes to my mind, I will post it here. Til then...
Happy blending!
The latest release, which hopefully resolves all the issues with skinned meshes, is out! Here are some tips concerning skinned meshes:
- Constraints
- Linear interpolation type
- Rest position = undeformed mesh
- Don't parent armatures!
I excluded armatures from export because of the "22 connected bones" limit in FSX, which made it practically impossible to have more than 22 bones in one armature. Without armatures, FSX sees the root bones of the armature as "free". Dutcheeseblend might find this useful with the cowl flaps of his Fokker T.5.
If anything more comes to my mind, I will post it here. Til then...
Happy blending!


