Hello everyone
After checking the entire export script and rewriting large parts of it, I've decided to release an updated version (v0.8.1) today. Check it out in the first post of this thread.
Small improvements have been made, not likely to be felt anyway, but I tidied things up a little. Next on the TODO-list for the export script is an option for "optimized mesh", which should create smaller .x and .MDL files, although taking more time to export. I hope this will increase in-sim performance for very large models (> ca. 1 million polygons).
But the next immediate TODO-item concerns FSX_Toolset.py. I want to create a "FSX Verify Tool" that checks the models integrity and gives hints for corrections to the model, so one can find out where the problems are. This will include obvious things like forgetting GUID and friendly name, but also wrong scale issues, objects without materials, etc. As Blender's UI is what it is (doesn't allow extra windows), I will write the result of the model verification to a log file that you can then open. That's the plan for now anyway.
One important remark concerning constraints.
Constraints no longer work with animated bones. You have to bake animations into the bones and remove any constraints before export. This is a drawback, but the feature was buggy anyway and there is potential conflict with using constraints for Jetway animation, which I plan to include in the future. Any scenery developer with previous experience of Jetways and who is willing to help in getting this feature into Blender2FSX, please contact me.
And remember we are still in BETA with this tool set, still adding features, so it may not always work as expected. I'm sorry for that and I'm planning to have a stable version by v1.0. Thank you all for your help and support.
Happy blending!
