• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. ikonane

    MSFS20 Blender2MSFS only exporting one texture set/UDIM/material (beginner question)

    You're the best!! I did a quick test and it seemed to work! Changed the naming of the textures from "AJS37_1001_FF_albedo_2048" and "AJS37_1002_RF_albedo_2048" to "AJS37_1001_A_FF" and "AJS37_1002_A_RF". Thank you very much! I would never have figured this out myself!
  2. ikonane

    MSFS20 Blender2MSFS only exporting one texture set/UDIM/material (beginner question)

    Did you figure it out? I haven't had time to look in to it any further.
  3. ikonane

    MSFS20 Blender2MSFS only exporting one texture set/UDIM/material (beginner question)

    I have an airplane built for FSX/P3D with 12 UDIMs (Total of 12x3 textures). In blender I've set up a material for each UDIM and assigned the three textures to each material. It looks correct in Blender but when I export I only get the first three (albedo, metallic and normal) textures and in...
  4. ikonane

    MSFS20 Aircraft creation pipeline

    I'd be interested in this as well.
  5. ikonane

    P3D v4 How to create a new keybind for a new animation? (3ds Max -> P3D)

    Is there a way to execute an animation when I select Engine 2? The airplane is set up as E+1 = Engine 1 which drives it forward. E+2 = Engine 2 which works as a thrust reverser and drives it backwards. I want to run an animation when Engine 2 is selected.
  6. ikonane

    PBR Material - Export from Substance Painter

    Thank you very much! I'll try it out!
  7. ikonane

    PBR Material - Export from Substance Painter

    Thanks! v4.5 for now yes, is it different for v5?
  8. ikonane

    PBR Material - Export from Substance Painter

    Hi, Is this the correct way to export PBR-materials from Substance Painter to P3D? Thanks!
  9. ikonane

    P3D v5 Blender2P3D/FSX

    Thanks! It's the same to use for 3Ds Max and P3D?
  10. ikonane

    P3D v5 Blender2P3D/FSX

    Does anyone have a Substance Painter Export Preset that I can use? Now I have it set up like this but I'm not sure its correct:
  11. ikonane

    P3D v4 How to create a new keybind for a new animation? (3ds Max -> P3D)

    For someone who really does not know how to code. Is there a universal code I can use to toggle/run an animation when I press the button related to the animation?
  12. ikonane

    P3D v4 How to create a new keybind for a new animation? (3ds Max -> P3D)

    And I'm back again, still with the same problem. I can't get the custom animations to work, except for the Now I'm trying to use the "water_rudder_key" but it wont work. I've even downloaded a free float plane to test CTRL+W which worked on that model, but not on mine. I can't see any...
  13. ikonane

    P3D v4 How to create a new keybind for a new animation? (3ds Max -> P3D)

    I've always re-imported the model and done everything(browse for custom modeldef.xml, tag animations, ) all over again to make sure I start of clean. I'm gonna let this rest for a while and continue with the unwrap and texturing of the model and then come back to the animations and export in a...
  14. ikonane

    P3D v4 How to create a new keybind for a new animation? (3ds Max -> P3D)

    Exactly, that's how I changed it. (I'm using Sublime Text so I can CTRL+D to select everything with the exact same name and change everything at the same time, so I know that I didn't make any typos) Maybe I can use the default naming since I can't change it. It doesn't really make much...
  15. ikonane

    P3D v4 How to create a new keybind for a new animation? (3ds Max -> P3D)

    If I simply use the "wing_fold_l_pct" it works but if I change all the "wing_fold_l_pct" to "thrust_reversor" (using the same GUID, and only have that animation applied to the model) it wont work.. I change it in the "<Animation", "<AnimationRef" and "<PartInfo>".
  16. ikonane

    P3D v4 How to create a new keybind for a new animation? (3ds Max -> P3D)

    Awesome, thank you kalong! I can get the "wing_fold_l_pct" to work but can I change the animation name? I used: <Animation name="wing_fold_l_pct" guid="2C79D434-1318-44ea-A6A1-DEAE474EEE07" length="100" type="Sim" typeParam2="wing_fold_l_pct" typeParam="AutoPlay" /> <PartInfo>...
  17. ikonane

    P3D v4 How to create a new keybind for a new animation? (3ds Max -> P3D)

    Yes. Do I need to update or change something in the aircraft.cfg?
  18. ikonane

    P3D v4 How to create a new keybind for a new animation? (3ds Max -> P3D)

    I tried that before as well; to copy paste the entire wing fold part info and GUID and use that but it still wont work. If I add the animations to doors open/close (Shift+E) they work so there's nothing wrong with the animations.
Back
Top