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I have an airplane built for FSX/P3D with 12 UDIMs (Total of 12x3 textures).
In blender I've set up a material for each UDIM and assigned the three textures to each material. It looks correct in Blender but when I export I only get the first three (albedo, metallic and normal) textures and in MSFS2020 all of the parts of the airplane use the same first texture set.
How do I export all of the textures correctly?
Thanks!
In blender I've set up a material for each UDIM and assigned the three textures to each material. It looks correct in Blender but when I export I only get the first three (albedo, metallic and normal) textures and in MSFS2020 all of the parts of the airplane use the same first texture set.
How do I export all of the textures correctly?
Thanks!