• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Christian Bahr

    MSFS24 Hair Material - MSFS24 Character

    HI! I would like to give the characters I created for MSFS24 Dynamic Hair so that they appear a bit more lifelike when walking. To achieve this, I am currently using the same technique I applied to my new windsocks and flags, utilizing a Cloth Modifier. This works very well in 3ds Max...
  2. Christian Bahr

    MSFS24 Remove Before Flight - is it Physics?

    Hello Aircraft Developers Since MSFS24, there have been these animated "Remove Before Flight" flags. You can click them in character mode, and they disappear. This is used for realistic walkarounds with airliners, etc: Image source: MSFS24 SDK I've noticed that these "flags" are dynamic...
  3. Christian Bahr

    MSFS24 bglindex.bout - Is the file redundant?

    Hello, the question is quite simple. I noticed that two of my current projects each contain a file named "bglindex.bout". Can I delete it, and what is it used for? Post thread
  4. Christian Bahr

    MSFS24 Custom Aerial Imagery and Photogrammetry

    Hello, maybe someone has some advice. The image shows how the photogrammetry overlaps with my own airport aerial imagery: In the Project Inspector, the option "Custom Airport" was set under "Package order hint": If I turn off photogrammetry, this "transparency" disappears again. The...
  5. Christian Bahr

    MSFS24 Ships and boats drift in the harbor

    Hello. I have a question regarding ships and boats in a harbor. With the new feature in MSFS24, ships now ride on waves, which looks really great 👍 But this also has a small disadvantage: they not only rock in the waves, but they are also "pushed away" by the wind. In the harbor, it looks a...
  6. Christian Bahr

    MSFS20 Military Themes in Flight Simulation

    Hello. I just wanted to ask, without any obligation, what the situation is with military themes in a civilian flight simulator. Is there any interest in this, such as a military marshaller or RBF personnel? I know that Microsoft was restrictive in the past in MSFS when it came to weapon...
  7. Christian Bahr

    MSFS20 Blender - Oversized Bones after FBX Import

    Hello. I'm currently creating some new animated People in 3D Studio Max: The models are exported as a group of 16 people as an FBX file. However, after importing them as an FBX file into Blender, I notice that some of the bones are oversized: Is there any way to resolve this in Blender?
  8. Christian Bahr

    P3D v2 P3D SDK v2.4 download

    Hello. I'm asking for a friend if there is a way to download SDK v2.4. SDK v2.3 would also be okay.
  9. Christian Bahr

    MSFS24 Exclude Windturbines Vegetation

    Good morning. I just noticed that the wind turbines in MSFS24 have a vegetation foundation. Does anyone know how to get rid of the vegetation? I tried to put a vegetation polygon over the spot and set the vegetation to 0 (zero) and exclude it. That doesn't work. The wind turbines themselves can...
  10. Christian Bahr

    MSFS20 CGtrader Partner - Selling Models

    Hello everyone. I wanted to ask if any of you have experience with CGTrader as a sales platform. I occasionally buy a 3D model there myself and am happy with the design of the site and the purchase process. From a buyer's perspective, I have had good experiences. I would like to sell the...
  11. Christian Bahr

    MSFS20 Wwise Audio, Simobjects und Animations

    Hello. With the help of @OltcitRoom I learned how to create working audio packages in Wwise (https://www.fsdeveloper.com/forum/threads/simobject-and-wav-file.452858/post-928482) I've reached a point where I don't know what to do. I've read the SDK documentation up and down, tested the...
  12. Christian Bahr

    MSFS20 Service for Animated People and more ...

    Hello. I would like to offer my service for animated people here. If you are interested, you can contact me via PM. Or via my email address info(at)bahrometrix.de Depending on the purpose for which the animated people are to be used, there are different models: Basic, Standard and Premium...
  13. Christian Bahr

    MSFS20 EDGT Bottenhorn in progress

    Hello! I would like to show my current project here. It is the EDGT Bottenhorn airfield in Hesse. It was already available for FSX and for P3D. Now it was time to bring it to MSFS. It is not just being "ported", but it will be a much more detailed version in which the 3D model and textures have...
  14. Christian Bahr

    MSFS20 Next Generation Bahrometrix Living People - Characters for MSFS

    Hello,I would like to introduce my latest generation of animated people: These are people who are speaking and able to make facial expressions for the first time in a flight simulator. We are talking about facial expressions here: they can walk, speak, blink, move their eyes, etc. They have...
  15. Christian Bahr

    MSFS20 Character Animation / Animated People (3dsm)

    Hello everyone! I am currently working on a new generation of Bahrometrix Living People - they should be able to speak and they should be able to change their facial expressions. A possible application could take place in the cockpit, where, for example, the pilot or co-pilot presses switches...
  16. Christian Bahr

    MSFS20 Babylon Exporter (3dsm)

    del
  17. Christian Bahr

    MSFS20 Animations and Conditions

    Hi! At this point I would like to share my experiences about animations that can be controlled by conditions. This should only be the beginning, the hope is that many new and good ideas will emerge from it :) Let's take a hunter's hide as an example. The hunter's hide has two animations...
  18. Christian Bahr

    MSFS20 TIN exclusion Polygon

    Hi all, i need some help I am struggling with a problem and the problem is called Vector Data. On an airfield (EDIU) that I am working on there is a polygon with the property that it excludes the TIN below. The properties of the polygon: noTin airport airportSize=XS The debug mode shows...
  19. Christian Bahr

    MSFS20 SimObject and Wav file

    Hi all! Does anyone know how to attach a sound file to a SimObject with simple means? I would like to equip one of the Bahrometrix Unliving Horror People with a suitable means of communication, a "moaning sound": But I have no idea how to do it. The SDK says something about the fact that...
  20. Christian Bahr

    MSFS20 Bahrometrix - Living Animals

    The wilderness is calling ... :) The "Bahrometrix Living Animals" is a continuation of the corresponding series that was already in the P3D. At that time it was a deer that ran across the airfield in EDGT Bottenhorn: We are currently in the process of bringing animated animals into the MFS...
Back
Top