• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. TBryson2

    Object window, how to get thumbnails?

    In the Project Editor Object window there is an option for "Thumbnails". How do we get images into the thumbnail selection? Thanks, TB2
  2. TBryson2

    MSFS 2020/2024 panel.cfg question concerning colors of registration number on aircraft

    I'm tinkering with the "panel.cfg" file, modifying how the registration number appears on the aircraft. I know I can change colors, and how to change colors, font.... Is there a way to make the registration number invisible? My livery has the registration number is in the texture. MSFS...
  3. TBryson2

    Create runway on upslope?

    Is there a way to create a runway that is sloping up/down? I'm "correcting" some runways that are on mountain sides and needs to conform with the terrain, even if it is on a slope. Any runway I create is always flat and level. Is there a way to do this? TB2
  4. TBryson2

    MSFS20 Is there a way to get an object to look the same if it's day or night?

    The images will explain it all. (I hope). Everything is indoors and there are spotlights indoors, but not necessarily on the beacon itself. The beacon on the left is during daylight hours. The beacon on the right is at night. IF I "up" the emissive color, all it does is turn it lighter...
  5. TBryson2

    MSFS24 Textures won't compile

    I also am running into an issue where ONE texture (and its associated normal map texture) simply will NOT compile into the finished scenery. Not sure why, it works fine for 2020, but not 2024. ALL of the other textures will compile properly. Believe me, I would rather find out WHY my files...
  6. TBryson2

    How do I eliminate photogrammetry vegetation / trees?

    I was successful in removing some trees on an airport, but when photogrammetry is enabled, the trees (ugly as they are) are back. How do I eliminate the photogrammetry from that area? I tried using polygons, (remove vegetation), exclusion rectangles, apron, but nothing seems to work. Thanks...
  7. TBryson2

    List / show objects that use a specific material?

    Is there a way in Blender to list the items that use a specific material? For example, I have a model with a LOT of individual parts. I would like the ability to go to "blender file" or elsewhere(?) and select a material and see all of the objects that use that material. Is this possible...
  8. TBryson2

    Batch "adjustments" to spotlights possible????

    Thanks in advance for anyone offering advice. I'm working on a terminal that has multiple spotlights and they all need to be adjusted, tweaked, day / night mode added. Is there a way to do a batch of them at a time if I want to make any modifications? Or am I limited to clicking a tick mark...
  9. TBryson2

    Any way to make an object move (or rotate) ONLY at specific times?

    I have a rotating beacon that I made which sits on top of the tower at KOCF. This beacon rotates and has its own "light" which translates into the MSFS beacon light when pulled far enough away during periods of "night". The "light" portion of it ONLY comes on at night, BUT the beacon rotates...
  10. TBryson2

    MSFS20 Mouse Cursor issues when using Project Editor MSFS 2020 ONLY

    When using Project Editor, it is not uncommon for me to have issues where the mouse cursor does not line up with the "button" I need to select. Move the mouse around the general area, and the button will highlight and I can select it, but the mouse is NOT over the button I need. This has been...
  11. TBryson2

    MSFS20 Bizarre parking issue, (AI aircraft), after modifying airport.

    While working on an airport, (parking spaces specifically), a very interesting thing happened. After I compiled my airport and moved it into the Community folder, I launched a "test" flight. The blue / white striped aircraft was parked at its gate at the start of the "flight" AND it is parked...
  12. TBryson2

    MSFS20 KOCF available at flightsim.to

    I hope this is appropriate here, but I've completed KOCF (Ocala, Florida), and posted it on flightsim.to. It has over 600 downloads and a solid 5-star rating. Every building and object in the airport are unique models created by me for this airport. The sign in front of the terminal display...
  13. TBryson2

    MSFS20 Isolated parking, is there a way to "reserve" a parking spot?

    Is there a way to "reserve" a parking spot in such that NO AI aircraft will park or spawn on it, and yet I can use it as a parking spot to start my flight? I'm "fixing" KGNV and want one spot to always be available if I start at the airport, or start somewhere else and I want that spot to...
  14. TBryson2

    MSFS20 "Off airport" Buildings only appear in scenery when getting close to them.

    I've totally reconstructed KOCF in Ocala Florida, every building, hangar, tower, etc. and it all works very well, (Thanks to some on here for answering some questions now and then!) ALL of my LOD's are working extremely well, and I fully understand how to implement them and have them change...
  15. TBryson2

    MSFS20 Taxi Light size, (LightRow) Can the size of the actual model be changed?

    The stock taxi lights in MSFS are WAY too big! (according to my visual estimates using a "box" as a gauge). The "scale" setting has no effect when adding "LightRow" to the scenery. I did determine that the spacing works properly. Taxi lights are typically spaced 14.6m apart. I set that...
  16. TBryson2

    MSFS20 Warnings when compiling models, anyone know what this is?

    I have no doubt I'm having a texture issue, but I don't know how to resolve it other than eliminating that texture altogether. The warnings I get do not appear to be causing any issues in my models when displaying them in MSFS. But I would still like to get a handle on them and eliminate all...
  17. TBryson2

    MSFS20 After latest update, lighting is “mirrored”

    I’ll try to provide images later, but after the latest update I noticed that all of my spotlights not only point down, but they point up also. So much so that they can be seen through the roofs of my open hangars. I created many buildings & hangars with spotlights. Previous to the latest MSFS...
  18. TBryson2

    MSFS20 Red tower lights. Anyone get good results?

    I’ve created several towers and other structures that have red, non-blinking (anti collision?) lights on them, but the “brightness” is pathetic! They are only noticeable when you are directly next to them. I have tried different types of lights and various “brightness” but nothing seems to...
  19. TBryson2

    MSFS20 Native "comp" and "norm" files are black. Is there a way to open them in Photoshop to see individual channels?

    I've been (successfully) texturing several aircraft for MSFS for a while now. I can "see" the "ALBD.PNG.DDS" file and can import it into Photoshop and "see" it and make modifications without issues. However, when I open (for example), "C172SP_AIRFRAME_FUSELAGE_COMP.PNG.DDS" or...
  20. TBryson2

    MSFS20 "GIZMO" window is off screen! Cannot move it at all!

    Anyone else face this issue? My Gizmo window is off screen to the point that I can ONLY see the "X" to close it. I cannot grab it at all to move it! I have tried all of the basic windows moving techniques (using keyboard, etc.) and it is still stuck in the same place. I have tried different...
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